anx.framework/templates/Projects/Windows/Windows Game (with ContentProject)/Windows Game (with ContentProject).csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">11.0</VisualStudioVersion>
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
<FileUpgradeFlags>
</FileUpgradeFlags>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<OldToolsVersion>4.0</OldToolsVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectTypeGuids>{82b43b9b-a64c-4715-b499-d71e9ca2bd60};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<ProjectGuid>{C9C2365E-CBA2-4EA2-880B-013EBBC8F4DD}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Windows_Game__with_ContentProject_</RootNamespace>
<AssemblyName>Windows Game %28with ContentProject%29</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<GeneratePkgDefFile>false</GeneratePkgDefFile>
<IncludeAssemblyInVSIXContainer>false</IncludeAssemblyInVSIXContainer>
<IncludeDebugSymbolsInVSIXContainer>false</IncludeDebugSymbolsInVSIXContainer>
<IncludeDebugSymbolsInLocalVSIXDeployment>false</IncludeDebugSymbolsInLocalVSIXDeployment>
<CreateVsixContainer>false</CreateVsixContainer>
<DeployExtension>false</DeployExtension>
<DeployVSTemplates>false</DeployVSTemplates>
<CopyVsixManifestToOutput>false</CopyVsixManifestToOutput>
<CopyBuildOutputToOutputDirectory>false</CopyBuildOutputToOutputDirectory>
<CopyOutputSymbolsToOutputDirectory>false</CopyOutputSymbolsToOutputDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.VisualStudio.CoreUtility">
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<None Include="Windows Game\AssemblyInfo.cs" />
<None Include="Windows Game\Game1.cs" />
<None Include="Windows Game\Program.cs" />
<None Include="Content\ContentProject.cproj" />
</ItemGroup>
<ItemGroup>
<VSTemplate Include="Windows Game %28with ContentProject%29.vstemplate">
<OutputSubPath>ANX.Framework</OutputSubPath>
</VSTemplate>
<Content Include="Content\Content Project %28empty%29.vstemplate" />
<Content Include="Content\__TemplateIcon.png" />
<Content Include="Windows Game\ProjectTemplate.csproj" />
<Content Include="Windows Game\WindowsGame %28with ContentProject%29.vstemplate" />
<Content Include="Windows Game\__TemplateIcon.png" />
<Content Include="__TemplateIcon.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(VSToolsPath)\VSSDK\Microsoft.VsSDK.targets" Condition="'$(VSToolsPath)' != ''" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>