94 lines
1.9 KiB
C#
94 lines
1.9 KiB
C#
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#region Using Statements
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using System;
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using ANX.Framework.NonXNA.SoundSystem;
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using ANX.Framework.Audio;
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#endregion
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.SoundSystem.Null
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{
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public class NullDynamicSoundEffectInstance : IDynamicSoundEffectInstance
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{
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private SoundState state = SoundState.Stopped;
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public event EventHandler<EventArgs> BufferNeeded;
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public int PendingBufferCount
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{
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get { return 0; }
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}
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public void SubmitBuffer(byte[] buffer)
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{
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}
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public void SubmitBuffer(byte[] buffer, int offset, int count)
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{
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}
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public bool IsLooped
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{
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get;
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set;
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}
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public float Pan
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{
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get;
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set;
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}
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public float Pitch
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{
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get;
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set;
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}
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public Framework.Audio.SoundState State
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{
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get { return state; }
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}
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public float Volume
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{
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get;
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set;
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}
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public void Play()
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{
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state = SoundState.Playing;
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}
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public void Pause()
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{
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state = SoundState.Paused;
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}
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public void Stop(bool immediate)
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{
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state = SoundState.Stopped;
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}
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public void Resume()
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{
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if (state == SoundState.Paused)
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{
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state = SoundState.Playing;
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}
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}
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public void Apply3D(Framework.Audio.AudioListener[] listeners, Framework.Audio.AudioEmitter emitter)
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{
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}
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public void Dispose()
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{
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}
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}
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}
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