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C#
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using SharpDX;
using SharpDX.D3DCompiler;
using SharpDX.Direct3D11;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Dx10 = SharpDX.Direct3D11;
namespace ANX.RenderSystem.Windows.DX11
{
static class Extensions
{
public static Dx10.CpuAccessFlags ToCpuAccessFlags(this ResourceMapping mapping)
{
Dx10.CpuAccessFlags flags = Dx10.CpuAccessFlags.None;
if ((mapping & ResourceMapping.Read) != 0)
flags |= Dx10.CpuAccessFlags.Read;
if ((mapping & ResourceMapping.Write) != 0)
flags |= Dx10.CpuAccessFlags.Write;
return flags;
}
public static Dx10.MapMode ToMapMode(this ResourceMapping mapping)
{
return (Dx10.MapMode)mapping;
}
public static ResourceRegion ToResourceRegion(this Framework.Rectangle rect)
{
return new ResourceRegion(rect.Left, rect.Top, 0, rect.Right, rect.Bottom, 1);
}
public static ANX.Framework.Graphics.EffectParameterClass ToParameterClass(this ShaderVariableClass variableClass)
{
return DxFormatConverter.Translate(variableClass);
}
public static ANX.Framework.Graphics.EffectParameterType ToParameterType(this ShaderVariableType variableType)
{
return DxFormatConverter.Translate(variableType);
}
}
}