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using ANX.Framework.NonXNA;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.InputSystem.Recording
{
public enum RecordingState
{
/// <summary>
/// This device is recording input.
/// </summary>
Recording,
/// <summary>
/// This device plays back recorded input.
/// </summary>
Playback,
/// <summary>
/// Playback and Recording paused, the current values will be passed through.
/// </summary>
None
}
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//0-1 are reserved for the recording Engine, 2-255 can be used using WriteUserState().
enum PacketType : byte
{
NullFrameCounter = 0,
InputData = 1
}
/// <summary>
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/// Static Helper-class containing some recording-related stuff.
/// </summary>
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public static class RecordingHelper
{
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/// <summary>
/// Returns the RecordingMouse of the RecordingInput-System.
/// </summary>
public static RecordingMouse GetMouse()
{
return ((RecordingMouse)AddInSystemFactory.Instance.GetCreator<IInputSystemCreator>("Recording").Mouse);
}
/// <summary>
/// Returns the RecordingKeyboard of the RecordingInput-System.
/// </summary>
public static RecordingKeyboard GetKeyboard()
{
return ((RecordingKeyboard)AddInSystemFactory.Instance.GetCreator<IInputSystemCreator>("Recording").Keyboard);
}
/// <summary>
/// Returns the RecordingGamePad of the RecordingInput-System.
/// </summary>
public static RecordingGamePad GetGamepad()
{
return ((RecordingGamePad)AddInSystemFactory.Instance.GetCreator<IInputSystemCreator>("Recording").GamePad);
}
}
}