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#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANX.Framework.NonXNA;
using SharpDX.Direct3D11;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.RenderSystem.Windows.DX11
{
public class EffectTechnique_DX11 : INativeEffectTechnique
{
private EffectTechnique nativeTechnique;
private ANX.Framework.Graphics.Effect parentEffect;
internal EffectTechnique_DX11(ANX.Framework.Graphics.Effect parentEffect)
{
if (parentEffect == null)
{
throw new ArgumentNullException("parentEffect");
}
this.parentEffect = parentEffect;
}
public EffectTechnique NativeTechnique
{
get
{
return this.nativeTechnique;
}
internal set
{
this.nativeTechnique = value;
}
}
public string Name
{
get
{
return nativeTechnique.Description.Name;
}
}
public IEnumerable<ANX.Framework.Graphics.EffectPass> Passes
{
get
{
for (int i = 0; i < nativeTechnique.Description.PassCount; i++)
{
EffectPass_DX11 passDx11 = new EffectPass_DX11();
passDx11.NativePass = nativeTechnique.GetPassByIndex(i);
ANX.Framework.Graphics.EffectPass pass = new ANX.Framework.Graphics.EffectPass(this.parentEffect);
yield return pass;
}
}
}
}
}