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using System.Windows.Forms;
using ANX.Framework;
using ANX.Framework.NonXNA;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.PlatformSystem.Linux
{
public class LinuxGameHost : GameHost
{
#region Private
private Game game;
private LinuxGameWindow gameWindow;
private bool isQuitting;
#endregion
#region Public
public override GameWindow Window
{
get
{
return gameWindow;
}
}
#endregion
#region Constructor
public LinuxGameHost(Game setGame)
: base(setGame)
{
isQuitting = false;
game = setGame;
Logger.Info("creating a new GameWindow");
gameWindow = new LinuxGameWindow();
InputDeviceFactory.Instance.WindowHandle = this.gameWindow.Handle;
Logger.Info("hook up GameWindow events");
gameWindow.Activated += delegate
{
OnActivated();
};
gameWindow.Deactivated += delegate
{
OnDeactivated();
};
LinuxGameWindow.Form.FormClosing += delegate
{
isQuitting = true;
};
}
#endregion
#region Run
public override void Run()
{
LinuxGameWindow.Form.Show();
while (isQuitting == false)
{
Application.DoEvents();
base.OnIdle();
}
gameWindow.Close();
}
#endregion
#region Exit
public override void Exit()
{
isQuitting = true;
}
#endregion
}
}