anx.framework/Visual Studio/MPF11/Dev11/Src/CSharp/ProvideDebugExceptionAttribute.cs

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/* ****************************************************************************
*
* Copyright (c) Microsoft Corporation.
*
* This source code is subject to terms and conditions of the Apache License, Version 2.0. A
* copy of the license can be found in the License.html file at the root of this distribution. If
* you cannot locate the Apache License, Version 2.0, please send an email to
* vspython@microsoft.com. By using this source code in any fashion, you are agreeing to be bound
* by the terms of the Apache License, Version 2.0.
*
* You must not remove this notice, or any other, from this software.
*
* ***************************************************************************/
using System;
using Microsoft.VisualStudio.Debugger.Interop;
using Microsoft.VisualStudio.Shell;
namespace Microsoft.VisualStudio {
/// <summary>
/// Registers an exception in the Debug->Exceptions window.
///
/// Supports hierarchy registration but all elements of the hierarchy also need
/// to be registered independently (to provide their code/state settings).
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple=true)]
class ProvideDebugExceptionAttribute : RegistrationAttribute {
private readonly string _engineGuid;
private readonly string[] _path;
private int _code;
private enum_EXCEPTION_STATE _state;
public ProvideDebugExceptionAttribute(string engineGuid, params string[] path) {
_engineGuid = engineGuid;
_path = path;
_state = enum_EXCEPTION_STATE.EXCEPTION_JUST_MY_CODE_SUPPORTED | enum_EXCEPTION_STATE.EXCEPTION_STOP_USER_UNCAUGHT;
}
public int Code {
get {
return _code;
}
set {
_code = value;
}
}
public enum_EXCEPTION_STATE State {
get {
return _state;
}
set {
_state = value;
}
}
public override void Register(RegistrationAttribute.RegistrationContext context) {
var engineKey = context.CreateKey("AD7Metrics\\Exception\\" + _engineGuid);
var key = engineKey;
foreach (var pathElem in _path) {
key = key.CreateSubkey(pathElem);
}
key.SetValue("Code", _code);
key.SetValue("State", (int)_state);
}
public override void Unregister(RegistrationAttribute.RegistrationContext context) {
}
}
}