2011-12-01 09:16:01 +00:00
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#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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#endregion
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.InputSystem.Recording
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{
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/// <summary>
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/// Abstract Class. Classes derived from this class allow recording and Playback of Inputs.
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/// </summary>
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public abstract class RecordableDevice
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{
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protected Stream recordStream; //The stream where the input is written to
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protected int nullStateCounter; //Used to sum up frames with no input.
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protected bool isInitialized = false;
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public RecordingState RecordingState { get; protected set; }
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public event EventHandler EndOfPlaybackReached;
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/// <summary>
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/// How many bytes this Instance requires per Paket. Must never change!
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/// </summary>
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public int PacketLenght { get; protected set; }
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public RecordableDevice()
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{
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RecordingState = RecordingState.None;
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}
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/// <summary>
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/// Initializes the Device using the specified stream
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/// for input-buffering.
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/// </summary>
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protected void Initialize(Stream bufferStream)
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{
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recordStream = bufferStream;
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2011-12-08 15:42:03 +00:00
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isInitialized = true;
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}
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public virtual void StartRecording()
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{
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if (!isInitialized)
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throw new InvalidOperationException("This instance is not initialized!");
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2011-12-01 09:16:01 +00:00
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if (RecordingState == RecordingState.Recording)
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return;
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RecordingState = RecordingState.Recording;
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}
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public virtual void StopRecording()
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{
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if (RecordingState != RecordingState.Recording)
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throw new InvalidOperationException("Recording wasn't started for this device!");
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RecordingState = RecordingState.None;
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}
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public virtual void StartPlayback()
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{
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if (!isInitialized)
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throw new InvalidOperationException("This instance is not initialized!");
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2011-12-01 09:16:01 +00:00
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if (RecordingState == RecordingState.Recording)
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throw new InvalidOperationException("Recording is currently running for this device.");
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RecordingState = RecordingState.Playback;
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}
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public virtual void StopPlayback()
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{
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RecordingState = RecordingState.None;
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}
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/// <summary>
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/// Writes the current input state to the buffering stream. Pass null
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/// for state, if no input is done (no keys down etc.).
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/// </summary>
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protected virtual void WriteState(byte[] state)
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{
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if (state == null)
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{
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nullStateCounter++;
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return;
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}
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2011-12-08 15:42:03 +00:00
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if (state.Length != PacketLenght)
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throw new InvalidOperationException("The passed state's lenght does not match the speficed FramePaketLenght.");
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if (nullStateCounter > 0) //Note how many packets we had nothing
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{
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recordStream.WriteByte((byte)PacketType.NullFrameCounter);
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recordStream.Write(BitConverter.GetBytes(nullStateCounter), 0, 4);
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}
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recordStream.WriteByte((byte)PacketType.InputData);
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recordStream.Write(state, 0, state.Length);
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}
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/// <summary>
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/// Reads the next input-state from the buffering stream. Might
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/// return null, if no input was made at this Position.
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/// </summary>
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protected virtual byte[] ReadState()
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{
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if (nullStateCounter > 0) //we have null-states pending
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{
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nullStateCounter--;
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return null;
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}
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if (recordStream.Position == recordStream.Length)
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{
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OnEndOfPlaybackReached();
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return null; //TODO: Better switch to RecordingState.None here?
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}
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PacketType type = (PacketType)recordStream.ReadByte();
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switch (type)
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{
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case PacketType.NullFrameCounter:
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byte[] buffer = new byte[4];
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recordStream.Read(buffer, 0, 4);
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nullStateCounter = BitConverter.ToInt32(buffer, 0) - 1;
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return null;
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case PacketType.InputData:
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byte[] buffer2 = new byte[PacketLenght];
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recordStream.Read(buffer2, 0, PacketLenght);
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return buffer2;
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default:
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throw new NotImplementedException("The PaketType " + Enum.GetName(typeof(PacketType), type) + "is not supported.");
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}
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}
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2011-12-08 15:42:03 +00:00
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/// <summary>
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/// Fires the EndOfPlaybackReaced event. Overwrite this method to change
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/// this behavoir.
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/// </summary>
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protected virtual void OnEndOfPlaybackReached()
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{
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if (EndOfPlaybackReached != null)
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EndOfPlaybackReached(this, EventArgs.Empty);
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}
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}
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}
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