2011-11-16 14:27:53 +00:00
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using System.Collections.Generic;
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2012-09-07 09:48:45 +00:00
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using ANX.BaseDirectX;
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2012-09-04 21:36:46 +00:00
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using ANX.Framework.Graphics;
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2011-11-16 14:27:53 +00:00
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using ANX.Framework.NonXNA;
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2012-09-04 21:36:46 +00:00
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using Dx10 = SharpDX.Direct3D10;
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2011-11-16 14:27:53 +00:00
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2012-08-09 09:45:04 +00:00
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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2011-11-16 14:27:53 +00:00
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2012-08-09 09:45:04 +00:00
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namespace ANX.RenderSystem.Windows.DX10
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2011-11-16 14:27:53 +00:00
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{
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2012-09-07 09:48:45 +00:00
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public class EffectTechnique_DX10 : BaseEffectTechnique<Dx10.EffectTechnique>, INativeEffectTechnique
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{
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public string Name
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{
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get
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{
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return NativeTechnique.Description.Name;
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}
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}
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public IEnumerable<EffectPass> Passes
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{
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get
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{
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for (int i = 0; i < NativeTechnique.Description.PassCount; i++)
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{
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var passDx10 = new EffectPass_DX10(NativeTechnique.GetPassByIndex(i));
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2012-09-04 21:36:46 +00:00
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// TODO: wire up native pass and managed pass?
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yield return new EffectPass(this.parentEffect);
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2012-09-04 21:36:46 +00:00
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}
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}
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}
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2012-09-07 09:48:45 +00:00
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public EffectTechnique_DX10(Effect parentEffect, Dx10.EffectTechnique nativeTechnique)
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: base(parentEffect, nativeTechnique)
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2012-09-04 21:36:46 +00:00
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{
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}
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}
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2011-11-16 14:27:53 +00:00
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}
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