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#region Using Statements
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using System;
using System.IO;
using ANX.Framework.NonXNA;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Input
{
public static class GamePad
{
private static IGamePad gamePad;
static GamePad()
{
gamePad = AddInSystemFactory.Instance.GetDefaultCreator<IInputSystemCreator>().GamePad;
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}
public static GamePadCapabilities GetCapabilities(PlayerIndex playerIndex)
{
return gamePad.GetCapabilities(playerIndex);
}
public static GamePadState GetState(PlayerIndex playerIndex)
{
bool isConnected;
int packetNumber;
GamePadState ret = gamePad.GetState(playerIndex,out isConnected, out packetNumber);
ret.IsConnected = isConnected;
ret.PacketNumber = packetNumber;
return ret;
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}
public static GamePadState GetState (PlayerIndex playerIndex,GamePadDeadZone deadZoneMode)
{
bool isConnected;
int packetNumber;
GamePadState ret = gamePad.GetState(playerIndex,deadZoneMode, out isConnected, out packetNumber);
ret.IsConnected = isConnected;
ret.PacketNumber = packetNumber;
return ret;
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}
public static bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor)
{
return gamePad.SetVibration(playerIndex, leftMotor, rightMotor);
}
}
}