2012-08-09 09:45:04 +00:00
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#region Using Statements
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2011-10-31 05:36:24 +00:00
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using System;
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#endregion // Using Statements
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2012-08-09 09:45:04 +00:00
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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2011-10-31 05:36:24 +00:00
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namespace ANX.Framework.Graphics
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{
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public struct Viewport
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{
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private int x;
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private int y;
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private int width;
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private int height;
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private float near;
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private float far;
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public Viewport(int x, int y, int width, int height)
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{
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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this.near = 0f;
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this.far = 1f;
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}
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public Viewport(Rectangle bounds)
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{
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this.x = bounds.X;
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this.y = bounds.Y;
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this.width = bounds.Width;
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this.height = bounds.Height; this.near = 0f;
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this.far = 1f;
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}
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public Vector3 Project(Vector3 source, Matrix projection, Matrix view, Matrix world)
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{
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throw new NotImplementedException();
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}
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public Vector3 Unproject(Vector3 source, Matrix projection, Matrix view, Matrix world)
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{
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throw new NotImplementedException();
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}
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public float AspectRatio
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{
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get
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{
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if (this.width != 0 && this.height != 0)
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{
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return (float)width / (float)height;
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}
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return 0f;
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}
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}
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public Rectangle Bounds
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{
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get
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{
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return new Rectangle(x, y, width, height);
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}
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set
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{
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this.x = value.X;
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this.y = value.Y;
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this.width = value.Width;
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this.height = value.Height;
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}
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}
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public int Height
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{
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get
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{
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return this.height;
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}
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set
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{
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this.height = value;
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}
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}
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public float MaxDepth
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{
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get
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{
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return this.far;
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}
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set
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{
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this.far = value;
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}
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}
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public float MinDepth
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{
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get
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{
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return this.near;
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}
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set
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{
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this.near = value;
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}
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}
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public Rectangle TitleSafeArea
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public int Width
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{
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get
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{
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return this.width;
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}
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set
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{
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this.width = value;
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}
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}
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public int X
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{
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get
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{
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return this.x;
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}
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set
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{
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this.x = value;
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}
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}
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public int Y
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{
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get
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{
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return this.y;
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}
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set
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{
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this.y = value;
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}
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}
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public override string ToString()
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{
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return String.Format("Viewport X: {0} Y:{1} Width: {2} Height: {3} AspectRatio: {4} MinDepth: {5} MaxDepth: {6}", X, Y, Width, Height, AspectRatio, MinDepth, MaxDepth);
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}
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}
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}
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