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C#
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using System;
using System.Collections.Generic;
using System.IO;
using System.Xml;
using ANX.Framework.Content.Pipeline.Serialization;
using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content.Pipeline.Importer
{
[ContentImporter("ANX XML Importer", ".xml")]
[Developer("SilentWarrior / Eagle Eye Studios")]
[PercentageComplete(20)]
public class XmlImporter : ContentImporter<object>
{
public override object Import(string filename, ContentImporterContext context)
{
object result;
context.Logger.LogMessage("Checking if file exists.");
if (!File.Exists(filename))
throw new InvalidContentException("The XML file \"" + filename + "\" could not be found.");
context.Logger.LogMessage("Starting analysis of the XML file.");
using (XmlReader xml = XmlReader.Create(filename))
{
//Check if XML contains XnaContent or AnxContent root element
context.Logger.LogMessage("Checking for root element.");
if (!xml.CheckForElement("XnaContent") && !xml.CheckForElement("AnxContent"))
throw new InvalidContentException("The given XML file does not contain Xna or Anx readable content! Did you forget the \"<XnaContent>\" or \"<AnxContent>\"?");
//Check which type is beeing described in the XML
var type = GetType(xml, context.Logger);
//Create an instance of that type and fill it with the appropriate stuff
result = ReadObject(xml, type, context.Logger);
}
return result;
}
private Type GetType(XmlReader xml, ContentBuildLogger logger)
{
logger.LogMessage("Moving reader to type attribute of the first asset node.");
xml.ReadStartElement("Asset");
xml.MoveToAttribute("Type");
logger.LogMessage("Trying to read a type from the Xml file");
var type = Type.GetType(xml.ReadContentAsString());
if (type == null)
throw new InvalidContentException("Error during deserialization: Type is null. Is there a valid Type attribute in the Asset section of your Xml file?");
logger.LogImportantMessage("Type is" + type);
return type;
}
private object ReadObject(XmlReader reader, Type type, ContentBuildLogger logger)
{
//TODO: Get all other elements from the xml file and add them to a dictionary.
var props = new Dictionary<string, object>();
while (!reader.EOF)
{
if (reader.NodeType == XmlNodeType.Element)
{
if (!reader.HasValue && !reader.IsEmptyElement) //we have an element without value and that is not empty, that's suspicious!
{
//Is it really empty? Maybe it's a list or a dictionary?
System.Diagnostics.Debugger.Break();
}
else
props.Add(reader.Name, reader.ReadElementContentAsObject());
}
}
System.Diagnostics.Debugger.Break();
//TODO: Get all public properties of the class via reflection
//Activate instance
var result = Activator.CreateInstance(type);
//TODO: Check if there is a pendant for every entry
//TODO: Match every property with its value
//Return the whole construct
return result;
}
}
}