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2011-12-14 19:54:23 +00:00
#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANX.Framework.NonXNA;
using ANX.Framework.Input;
using SharpDX.DirectInput;
using System.Runtime.InteropServices;
using ANX.Framework;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
using MouseX = SharpDX.DirectInput.Mouse;
namespace ANX.InputDevices.Windows.XInput
{
class Mouse : IMouse
{
#region Interop
[DllImport("user32.dll")]
static extern bool GetCursorPos(ref Point lpPoint);
[DllImport("user32.dll")]
static extern void SetCursorPos(int x, int y);
[DllImport("user32.dll")]
static extern bool ScreenToClient(IntPtr hWnd, ref Point lpPoint);
#endregion // Interop
#region Private Members
private DirectInput directInput;
private MouseX mouse;
#endregion // Private Members
public IntPtr WindowHandle
{
get;
set;
}
public Mouse()
{
this.directInput = new DirectInput();
this.mouse = new MouseX(this.directInput);
this.mouse.Properties.AxisMode = DeviceAxisMode.Absolute;
this.mouse.Acquire();
}
public ANX.Framework.Input.MouseState GetState()
{
var state = this.mouse.GetCurrentState();
Point cursorPos = new Point();
GetCursorPos(ref cursorPos);
if (WindowHandle != IntPtr.Zero)
{
ScreenToClient(WindowHandle, ref cursorPos);
}
state.X = cursorPos.X;
state.Y = cursorPos.Y;
ButtonState left = new ButtonState();
ButtonState middle = new ButtonState();
ButtonState right = new ButtonState();
ButtonState x1 = new ButtonState();
ButtonState x2 = new ButtonState();
if(state.Buttons[0]){left=ButtonState.Pressed;}
if(state.Buttons[1]){middle=ButtonState.Pressed;}
if(state.Buttons[2]){right=ButtonState.Pressed;}
if(state.Buttons[3]){x1=ButtonState.Pressed;}
if(state.Buttons[4]){x2=ButtonState.Pressed;}
return new ANX.Framework.Input.MouseState(state.X,state.Y,state.Z,left,middle,right,x1,x2);
}
public void SetPosition(int x, int y)
{
Point currentPosition = new Point(x, y);
GetCursorPos(ref currentPosition);
if (WindowHandle != IntPtr.Zero)
{
ScreenToClient(WindowHandle, ref currentPosition);
}
SetCursorPos(currentPosition.X, currentPosition.Y);
}
}
}