2011-12-14 19:22:17 +00:00
#region Using Statements
using System ;
using System.IO ;
using System.Reflection ;
using System.Collections.Generic ;
using System.Linq ;
using ANX.Framework.Input ;
using NLog ;
using System.Collections ;
using System.Resources ;
using ANX.Framework.NonXNA.InputSystem ;
2012-01-17 05:55:36 +00:00
using ANX.Framework.Graphics ;
2011-12-14 19:22:17 +00:00
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.NonXNA
{
public class InputDeviceFactory
{
#region Private Members
private static InputDeviceFactory instance ;
private Dictionary < string , IGamePadCreator > gamePadCreators ;
private Dictionary < string , IKeyboardCreator > keyboardCreators ;
private Dictionary < string , IMouseCreator > mouseCreators ;
#if XNAEXT
private Dictionary < string , IMotionSensingDeviceCreator > motionSensingDeviceCreators ;
#endif
2011-12-15 09:19:40 +00:00
private IntPtr windowHandle ;
2011-12-14 19:22:17 +00:00
private static Logger logger = LogManager . GetCurrentClassLogger ( ) ;
#endregion // Private Members
public static InputDeviceFactory Instance
{
get
{
if ( instance = = null )
{
instance = new InputDeviceFactory ( ) ;
logger . Debug ( "Created InputDeviceFactory instance" ) ;
}
return instance ;
}
}
private InputDeviceFactory ( )
{
this . gamePadCreators = new Dictionary < string , IGamePadCreator > ( ) ;
this . keyboardCreators = new Dictionary < string , IKeyboardCreator > ( ) ;
this . mouseCreators = new Dictionary < string , IMouseCreator > ( ) ;
#if XNAEXT
this . motionSensingDeviceCreators = new Dictionary < string , IMotionSensingDeviceCreator > ( ) ;
#endif
}
#region AddCreator
public void AddCreator ( IGamePadCreator creator )
{
string creatorName = creator . Name . ToLowerInvariant ( ) ;
if ( gamePadCreators . ContainsKey ( creatorName ) )
{
throw new Exception ( "Duplicate GamePadCreator found. A GamePadCreator with the name '" + creator . Name + "' was already registered." ) ;
}
gamePadCreators . Add ( creatorName , creator ) ;
logger . Debug ( "Added GamePadCreator '{0}'. Total count of registered GamePadCreators is now {1}." , creatorName , gamePadCreators . Count ) ;
}
public void AddCreator ( IKeyboardCreator creator )
{
string creatorName = creator . Name . ToLowerInvariant ( ) ;
if ( keyboardCreators . ContainsKey ( creatorName ) )
{
throw new Exception ( "Duplicate KeyboardCreator found. A KeyboardCreator with the name '" + creator . Name + "' was already registered." ) ;
}
keyboardCreators . Add ( creatorName , creator ) ;
logger . Debug ( "Added KeyboardCreator '{0}'. Total count of registered KeyboardCreators is now {1}." , creatorName , keyboardCreators . Count ) ;
}
public void AddCreator ( IMouseCreator creator )
{
string creatorName = creator . Name . ToLowerInvariant ( ) ;
if ( mouseCreators . ContainsKey ( creatorName ) )
{
throw new Exception ( "Duplicate MouseCreator found. A MouseCreator with the name '" + creator . Name + "' was already registered." ) ;
}
mouseCreators . Add ( creatorName , creator ) ;
logger . Debug ( "Added MouseCreator '{0}'. Total count of registered MouseCreators is now {1}." , creatorName , mouseCreators . Count ) ;
}
#if XNAEXT
public void AddCreator ( IMotionSensingDeviceCreator creator )
{
string creatorName = creator . Name . ToLowerInvariant ( ) ;
if ( motionSensingDeviceCreators . ContainsKey ( creatorName ) )
{
throw new Exception ( "Duplicate MotionSensingDeviceCreator found. A MotionSensingDeviceCreator with the name '" + creator . Name + "' was already registered." ) ;
}
motionSensingDeviceCreators . Add ( creatorName , creator ) ;
logger . Debug ( "Added MotionSensingDeviceCreator '{0}'. Total count of registered MotionSensingDeviceCreators is now {1}." , creatorName , motionSensingDeviceCreators . Count ) ;
}
#endif
#endregion // AddCreator
public IGamePad GetDefaultGamePad ( )
{
//TODO: this is a very basic implementation only which needs some more work
if ( this . gamePadCreators . Count > 0 )
{
return this . gamePadCreators . Values . First < IGamePadCreator > ( ) . CreateGamePadInstance ( ) ;
}
throw new Exception ( "Unable to create instance of GamePad because no GamePadCreator was registered." ) ;
}
public IMouse GetDefaultMouse ( )
{
//TODO: this is a very basic implementation only which needs some more work
2011-12-15 09:19:40 +00:00
if ( this . WindowHandle = = null | |
this . WindowHandle = = IntPtr . Zero )
{
throw new Exception ( "Unable to create a mouse instance because the WindowHandle was not set." ) ;
}
2011-12-14 19:22:17 +00:00
if ( this . mouseCreators . Count > 0 )
{
2011-12-15 09:19:40 +00:00
IMouse mouse = this . mouseCreators . Values . First < IMouseCreator > ( ) . CreateMouseInstance ( ) ;
mouse . WindowHandle = this . windowHandle ;
return mouse ;
2011-12-14 19:22:17 +00:00
}
throw new Exception ( "Unable to create instance of Mouse because no MouseCreator was registered." ) ;
}
public IKeyboard GetDefaultKeyboard ( )
{
//TODO: this is a very basic implementation only which needs some more work
2011-12-15 09:19:40 +00:00
if ( this . WindowHandle = = null | |
this . WindowHandle = = IntPtr . Zero )
{
throw new Exception ( "Unable to create a keyboard instance because the WindowHandle was not set." ) ;
}
2011-12-14 19:22:17 +00:00
if ( this . keyboardCreators . Count > 0 )
{
2011-12-15 09:19:40 +00:00
IKeyboard keyboard = this . keyboardCreators . Values . First < IKeyboardCreator > ( ) . CreateKeyboardInstance ( ) ;
keyboard . WindowHandle = this . windowHandle ;
return keyboard ;
2011-12-14 19:22:17 +00:00
}
throw new Exception ( "Unable to create instance of Keyboard because no KeyboardCreator was registered." ) ;
}
#if XNAEXT
public IMotionSensingDevice GetDefaultMotionSensingDevice ( )
{
//TODO: this is a very basic implementation only which needs some more work
if ( this . motionSensingDeviceCreators . Count > 0 )
{
2012-01-17 05:55:36 +00:00
IMotionSensingDevice motionSensingDevice = this . motionSensingDeviceCreators . Values . First < IMotionSensingDeviceCreator > ( ) . CreateMotionSensingDeviceInstance ( ) ;
return motionSensingDevice ;
2011-12-14 19:22:17 +00:00
}
throw new Exception ( "Unable to create instance of MotionSensingDevice because no MotionSensingDeviceCreator was registered." ) ;
}
#endif
2011-12-15 09:19:40 +00:00
public IntPtr WindowHandle
{
get
{
return this . windowHandle ;
}
internal set
{
this . windowHandle = value ;
}
}
2011-12-14 19:22:17 +00:00
}
}