2011-10-31 05:36:24 +00:00
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using System;
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2012-09-01 16:20:44 +00:00
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using ANX.Framework.NonXNA.Development;
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2011-10-31 05:36:24 +00:00
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2012-08-09 09:45:04 +00:00
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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2011-10-31 05:36:24 +00:00
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namespace ANX.Framework.Input
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{
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2012-09-01 16:20:44 +00:00
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[PercentageComplete(100)]
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[TestState(TestStateAttribute.TestState.Untested)]
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2011-10-31 05:36:24 +00:00
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public struct GamePadDPad
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{
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public ButtonState Down { get; private set; }
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public ButtonState Left { get; private set; }
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public ButtonState Right { get; private set; }
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public ButtonState Up { get; private set; }
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internal Buttons Buttons { get; private set; }
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2011-11-11 12:50:46 +00:00
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public GamePadDPad(ButtonState upValue, ButtonState downValue, ButtonState leftValue, ButtonState rightValue)
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: this()
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2011-11-11 12:50:46 +00:00
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{
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2012-09-01 16:20:44 +00:00
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Up = upValue;
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Down = downValue;
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Left = leftValue;
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Right = rightValue;
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AddToButtonsIfPressed(upValue, Buttons.DPadUp);
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AddToButtonsIfPressed(downValue, Buttons.DPadDown);
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AddToButtonsIfPressed(leftValue, Buttons.DPadLeft);
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AddToButtonsIfPressed(rightValue, Buttons.DPadRight);
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2011-11-11 12:50:46 +00:00
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}
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2012-09-01 16:20:44 +00:00
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internal GamePadDPad(Buttons buttons)
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: this()
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2011-10-31 05:36:24 +00:00
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{
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Buttons = buttons;
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Up = GetButtonStateFrom(Buttons.DPadUp);
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Left = GetButtonStateFrom(Buttons.DPadLeft);
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Down = GetButtonStateFrom(Buttons.DPadDown);
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Right = GetButtonStateFrom(Buttons.DPadRight);
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2011-10-31 05:36:24 +00:00
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}
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2012-09-01 16:20:44 +00:00
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private ButtonState GetButtonStateFrom(Buttons button)
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{
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return (Buttons & button) == button ? ButtonState.Pressed : ButtonState.Released;
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}
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2011-11-11 12:50:46 +00:00
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2012-09-01 16:20:44 +00:00
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private void AddToButtonsIfPressed(ButtonState state, Buttons button)
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{
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Buttons |= (state == ButtonState.Pressed ? button : 0);
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}
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public override int GetHashCode()
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{
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return (int)Buttons;
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}
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public override string ToString()
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{
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string buttons = Up == ButtonState.Pressed ? "Up" : "";
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buttons += Down == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Down" : "";
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buttons += Left == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Left" : "";
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buttons += Right == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Right" : "";
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2011-11-11 12:50:46 +00:00
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if (String.IsNullOrEmpty(buttons))
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buttons = "None";
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return String.Format("{{DPad:{0}}}", buttons);
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}
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public override bool Equals(object obj)
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{
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if (obj != null && obj.GetType() == typeof(GamePadDPad))
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return this == (GamePadDPad)obj;
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return false;
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2011-10-31 05:36:24 +00:00
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}
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2011-11-11 12:50:46 +00:00
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public static bool operator ==(GamePadDPad lhs, GamePadDPad rhs)
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{
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return lhs.Buttons == rhs.Buttons;
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}
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public static bool operator !=(GamePadDPad lhs, GamePadDPad rhs)
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{
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return lhs.Buttons != rhs.Buttons;
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2011-11-11 12:50:46 +00:00
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}
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2011-10-31 05:36:24 +00:00
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}
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}
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