anx.framework/ANX.Framework/NonXNA/RenderSystem/INativeEffectParameter.cs

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#region Using Statements
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using System;
using ANX.Framework.Graphics;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.NonXNA
{
public interface INativeEffectParameter
{
string Name { get; }
#region GetValue
bool GetValueBoolean();
bool[] GetValueBooleanArray(int count);
int GetValueInt32();
int[] GetValueInt32Array(int count);
Matrix GetValueMatrix();
Matrix[] GetValueMatrixArray(int count);
Matrix GetValueMatrixTranspose();
Matrix[] GetValueMatrixTransposeArray(int count);
Quaternion GetValueQuaternion();
Quaternion[] GetValueQuaternionArray(int count);
float GetValueSingle();
float[] GetValueSingleArray(int count);
string GetValueString();
Texture2D GetValueTexture2D();
Texture3D GetValueTexture3D();
TextureCube GetValueTextureCube();
Vector2 GetValueVector2();
Vector2[] GetValueVector2Array(int count);
Vector3 GetValueVector3();
Vector3[] GetValueVector3Array(int count);
Vector4 GetValueVector4();
Vector4[] GetValueVector4Array(int count);
#endregion
#region SetValue
void SetValue(bool value);
void SetValue(bool[] value);
void SetValue(int value);
void SetValue(int[] value);
void SetValue(Matrix value, bool transpose);
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void SetValue(Matrix[] value, bool transpose);
void SetValue(Quaternion value);
void SetValue(Quaternion[] value);
void SetValue(float value);
void SetValue(float[] value);
void SetValue(Vector2 value);
void SetValue(Vector2[] value);
void SetValue(Vector3 value);
void SetValue(Vector3[] value);
void SetValue(Vector4 value);
void SetValue(Vector4[] value);
void SetValue(string value);
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void SetValue(Texture value);
#endregion
}
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}