2012-08-09 09:45:04 +00:00
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#region Using Statements
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2011-10-31 05:36:24 +00:00
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using System;
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#endregion // Using Statements
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2012-08-09 09:45:04 +00:00
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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2011-10-31 05:36:24 +00:00
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namespace ANX.Framework.Graphics
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{
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public struct VertexPositionNormalTexture : IVertexType
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{
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public Vector3 Position;
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public Vector3 Normal;
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public Vector2 TextureCoordinate;
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public static readonly VertexDeclaration VertexDeclaration;
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VertexDeclaration IVertexType.VertexDeclaration
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{
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get { return VertexDeclaration; }
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}
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public VertexPositionNormalTexture(Vector3 position, Vector3 normal, Vector2 textureCoordinate)
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{
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this.Position = position;
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this.Normal = normal;
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this.TextureCoordinate = textureCoordinate;
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}
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static VertexPositionNormalTexture()
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{
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VertexElement[] elements = new VertexElement[] { new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0),
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new VertexElement(12, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0),
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new VertexElement(24, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0),
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};
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VertexDeclaration d = new VertexDeclaration(32, elements);
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d.Name = "VertexPositionNormalTexture.VertexDeclaration";
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VertexDeclaration = d;
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}
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2011-11-07 15:14:20 +00:00
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public override int GetHashCode()
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{
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throw new NotImplementedException();
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}
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public override string ToString()
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{
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return string.Format("{{Position:{0} Normal:{1} TextureCoordinate:{2}}}", this.Position, this.Normal, this.TextureCoordinate);
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}
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public override bool Equals(object obj)
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{
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if (obj != null && obj.GetType() == this.GetType())
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{
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return this == (VertexPositionNormalTexture)obj;
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}
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return false;
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}
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public static bool operator ==(VertexPositionNormalTexture lhs, VertexPositionNormalTexture rhs)
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{
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return lhs.Normal.Equals(rhs.Normal) && lhs.Position.Equals(rhs.Position) && lhs.TextureCoordinate.Equals(rhs.TextureCoordinate);
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}
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public static bool operator !=(VertexPositionNormalTexture lhs, VertexPositionNormalTexture rhs)
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{
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return !lhs.Normal.Equals(rhs.Normal) || !lhs.Position.Equals(rhs.Position) || !lhs.TextureCoordinate.Equals(rhs.TextureCoordinate);
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}
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2011-10-31 05:36:24 +00:00
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}
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}
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