98 lines
2.1 KiB
C#
98 lines
2.1 KiB
C#
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using ANX.Framework;
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using ANX.Framework.NonXNA;
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using ANX.Framework.NonXNA.PlatformSystem;
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using ANX.Framework.Storage;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.PlatformSystem.Windows
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{
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public class WindowsPlatformCreator : IPlatformSystemCreator
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{
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#region Public
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public string Name
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{
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get
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{
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return "Windows";
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}
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}
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public int Priority
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{
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get
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{
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return 100;
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}
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}
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public bool IsSupported
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{
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get
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{
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return OSInformation.IsWindows;
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}
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}
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#endregion
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#region RegisterCreator
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public void RegisterCreator(AddInSystemFactory factory)
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{
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Logger.Info("adding Windows PlatformSystem creator to collection of AddInSystemFactory");
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factory.AddCreator(this);
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}
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#endregion
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public WindowsPlatformCreator()
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{
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}
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#region CreateGameHost
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public GameHost CreateGameHost(Game game)
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{
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Logger.Info("creating Windows GameHost");
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AddInSystemFactory.Instance.PreventSystemChange(AddInType.PlatformSystem);
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return new WindowsGameHost(game);
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}
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#endregion
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#region CreateStorageDevice
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public INativeStorageDevice CreateStorageDevice(StorageDevice device,
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PlayerIndex player, int sizeInBytes, int directoryCount)
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{
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return new WindowsStorageDevice(device, player, sizeInBytes, directoryCount);
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}
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#endregion
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#region CreateStorageContainer
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public INativeStorageContainer CreateStorageContainer(StorageContainer container)
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{
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return new WindowsStorageContainer(container);
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}
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#endregion
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#region CreateTitleContainer
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public INativeTitleContainer CreateTitleContainer()
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{
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return new WindowsTitleContainer();
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}
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#endregion
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#region CreateGameTimer
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public INativeGameTimer CreateGameTimer()
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{
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return new WindowsGameTimer();
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}
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#endregion
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#region CreateContentManager
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public INativeContentManager CreateContentManager()
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{
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return new WindowsContentManager();
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}
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#endregion
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}
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}
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