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/* ****************************************************************************
*
* Copyright (c) Microsoft Corporation.
*
* This source code is subject to terms and conditions of the Apache License, Version 2.0. A
* copy of the license can be found in the License.html file at the root of this distribution. If
* you cannot locate the Apache License, Version 2.0, please send an email to
* vspython@microsoft.com. By using this source code in any fashion, you are agreeing to be bound
* by the terms of the Apache License, Version 2.0.
*
* You must not remove this notice, or any other, from this software.
*
* ***************************************************************************/
using System;
using System.Runtime.InteropServices;
using Microsoft.VisualStudio;
namespace Microsoft.VisualStudio.Project
{
/// <summary>
/// This class represent a project item (usualy a file) and allow getting and
/// setting attribute on it.
/// This class allow us to keep the public details of our items hidden from
/// our derived classes.
/// While the class itself is public so it can be manipulated by derived classes,
/// its public constructors make sure it can only be created from within the assembly.
/// </summary>
public abstract class ProjectElement
{
private readonly ProjectNode _itemProject;
private bool _deleted;
public ProjectElement(ProjectNode project)
{
VsUtilities.ArgumentNotNull("project", project);
_itemProject = project;
}
public string ItemTypeName
{
get
{
if (HasItemBeenDeleted())
{
return String.Empty;
}
else
{
return ItemType;
}
}
set
{
if (!HasItemBeenDeleted())
{
// Check out the project file.
if (!_itemProject.QueryEditProjectFile(false))
{
throw Marshal.GetExceptionForHR(VSConstants.OLE_E_PROMPTSAVECANCELLED);
}
ItemType = value;
}
}
}
protected abstract string ItemType
{
get;
set;
}
public ProjectNode ItemProject
{
get
{
return _itemProject;
}
}
protected virtual bool Deleted
{
get
{
return _deleted;
}
}
/// <summary>
/// Calling this method remove this item from the project file.
/// Once the item is delete, you should not longer be using it.
/// Note that the item should be removed from the hierarchy prior to this call.
/// </summary>
public virtual void RemoveFromProjectFile()
{
_deleted = true;
}
public virtual bool IsExcluded
{
get
{
return false;
}
}
/// <summary>
/// Set an attribute on the project element
/// </summary>
/// <param name="attributeName">Name of the attribute to set</param>
/// <param name="attributeValue">Value to give to the attribute</param>
public abstract void SetMetadata(string attributeName, string attributeValue);
public abstract string EvaluatedInclude
{
get;
}
/// <summary>
/// Get the value of an attribute on a project element
/// </summary>
/// <param name="attributeName">Name of the attribute to get the value for</param>
/// <returns>Value of the attribute</returns>
public abstract string GetMetadata(string attributeName);
public abstract void Rename(string newPath);
/// <summary>
/// Reevaluate all properties for the current item
/// This should be call if you believe the property for this item
/// may have changed since it was created/refreshed, or global properties
/// this items depends on have changed.
/// Be aware that there is a perf cost in calling this function.
/// </summary>
public virtual void RefreshProperties()
{
}
/// <summary>
/// Return an absolute path for the passed in element.
/// If the element is already an absolute path, it is returned.
/// Otherwise, it is unrelativized using the project directory
/// as the base.
/// Note that any ".." in the paths will be resolved.
///
/// For non-file system based project, it may make sense to override.
/// </summary>
/// <returns>FullPath</returns>
public string GetFullPathForElement()
{
string path = this.GetMetadata(ProjectFileConstants.Include);
path = CommonUtils.GetAbsoluteFilePath(_itemProject.ProjectHome, path);
return path;
}
/// <summary>
/// Has the item been deleted
/// </summary>
private bool HasItemBeenDeleted()
{
return _deleted;
}
public static bool operator ==(ProjectElement element1, ProjectElement element2)
{
// Do they reference the same element?
if (Object.ReferenceEquals(element1, element2))
return true;
// Verify that they are not null (cast to object first to avoid stack overflow)
if (element1 as object == null || element2 as object == null)
{
return false;
}
return element1.Equals(element2);
}
public static bool operator !=(ProjectElement element1, ProjectElement element2)
{
return !(element1 == element2);
}
public abstract override bool Equals(object obj);
public abstract override int GetHashCode();
}
}