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/* ****************************************************************************
*
* Copyright (c) Microsoft Corporation.
*
* This source code is subject to terms and conditions of the Apache License, Version 2.0. A
* copy of the license can be found in the License.html file at the root of this distribution. If
* you cannot locate the Apache License, Version 2.0, please send an email to
* vspython@microsoft.com. By using this source code in any fashion, you are agreeing to be bound
* by the terms of the Apache License, Version 2.0.
*
* You must not remove this notice, or any other, from this software.
*
* ***************************************************************************/
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
using Microsoft.VisualStudio;
using Microsoft.VisualStudio.Shell.Interop;
using MSBuildExecution = Microsoft.Build.Execution;
namespace Microsoft.VisualStudio.Project
{
/// <summary>
/// Allows projects to group outputs according to usage.
/// </summary>
[ComVisible(true)]
public class OutputGroup : IVsOutputGroup2
{
private readonly Config _projectCfg;
private readonly ProjectNode _project;
private readonly List<Output> _outputs = new List<Output>();
private readonly string _name;
private readonly string _targetName;
private Output _keyOutput;
/// <summary>
/// Constructor for IVSOutputGroup2 implementation
/// </summary>
/// <param name="outputName">Name of the output group. See VS_OUTPUTGROUP_CNAME_Build in vsshell.idl for the list of standard values</param>
/// <param name="msBuildTargetName">MSBuild target name</param>
/// <param name="projectManager">Project that produce this output</param>
/// <param name="configuration">Configuration that produce this output</param>
public OutputGroup(string outputName, string msBuildTargetName, ProjectNode projectManager, Config configuration)
{
VsUtilities.ArgumentNotNull("outputName", outputName);
VsUtilities.ArgumentNotNull("msBuildTargetName", msBuildTargetName);
VsUtilities.ArgumentNotNull("projectManager", projectManager);
VsUtilities.ArgumentNotNull("configuration", configuration);
_name = outputName;
_targetName = msBuildTargetName;
_project = projectManager;
_projectCfg = configuration;
}
/// <summary>
/// Get the project configuration object associated with this output group
/// </summary>
[SuppressMessage("Microsoft.Naming", "CA1704:IdentifiersShouldBeSpelledCorrectly", MessageId = "Cfg")]
protected Config ProjectCfg
{
get { return _projectCfg; }
}
/// <summary>
/// Get the project object that produces this output group.
/// </summary>
public ProjectNode Project
{
get { return _project; }
}
/// <summary>
/// Gets the msbuild target name which is assciated to the outputgroup.
/// ProjectNode defines a static collection of output group names and their associated MsBuild target
/// </summary>
protected string TargetName
{
get { return _targetName; }
}
#region virtual methods
protected virtual void Refresh()
{
IVsCfg cfg;
ErrorHandler.ThrowOnFailure(_projectCfg.GetCfg(out cfg));
string displayName;
ErrorHandler.ThrowOnFailure(cfg.get_DisplayName(out displayName));
string[] parts = displayName.Split('|');
string configName = parts[0].Trim();
string platformName = string.Empty;
if (parts.Length > 1)
platformName = parts[1].Trim();
// Let MSBuild know which configuration we are working with
_project.SetConfiguration(configName, platformName);
// Generate dependencies if such a task exist
const string generateDependencyList = "AllProjectOutputGroups";
if (_project.BuildProject.Targets.ContainsKey(generateDependencyList))
{
//bool succeeded = false;
//project.BuildTarget(generateDependencyList, out succeeded);
//Debug.Assert(succeeded, "Failed to build target: " + generateDependencyList);
}
// Rebuild the content of our list of output
string outputType = this._targetName + "Output";
this._outputs.Clear();
if (_project.CurrentConfig != null)
{
foreach (MSBuildExecution.ProjectItemInstance assembly in _project.CurrentConfig.GetItems(outputType))
{
Output output = new Output(_project, assembly);
_outputs.Add(output);
// See if it is our key output
if (_keyOutput == null ||
String.Compare(assembly.GetMetadataValue("IsKeyOutput"), true.ToString(), StringComparison.OrdinalIgnoreCase) == 0)
{
_keyOutput = output;
}
}
}
_project.SetCurrentConfiguration();
// Now that the group is built we have to check if it is invalidated by a property
// change on the project.
_project.OnProjectPropertyChanged += new EventHandler<ProjectPropertyChangedArgs>(OnProjectPropertyChanged);
}
public virtual void InvalidateGroup()
{
// Set keyOutput to null so that a refresh will be performed the next time
// a property getter is called.
if (null != _keyOutput)
{
// Once the group is invalidated there is no more reason to listen for events.
_project.OnProjectPropertyChanged -= new EventHandler<ProjectPropertyChangedArgs>(OnProjectPropertyChanged);
}
_keyOutput = null;
}
#endregion
#region event handlers
private void OnProjectPropertyChanged(object sender, ProjectPropertyChangedArgs args)
{
// In theory here we should decide if we have to invalidate the group according with the kind of property
// that is changed.
InvalidateGroup();
}
#endregion
#region IVsOutputGroup2 Members
public virtual int get_CanonicalName(out string pbstrCanonicalName)
{
pbstrCanonicalName = this._name;
return VSConstants.S_OK;
}
public virtual int get_DeployDependencies(uint celt, IVsDeployDependency[] rgpdpd, uint[] pcActual)
{
return VSConstants.E_NOTIMPL;
}
public virtual int get_Description(out string pbstrDescription)
{
pbstrDescription = null;
string description;
int hr = this.get_CanonicalName(out description);
if (ErrorHandler.Succeeded(hr))
pbstrDescription = this.Project.GetOutputGroupDescription(description);
return hr;
}
public virtual int get_DisplayName(out string pbstrDisplayName)
{
pbstrDisplayName = null;
string displayName;
int hr = this.get_CanonicalName(out displayName);
if (ErrorHandler.Succeeded(hr))
pbstrDisplayName = this.Project.GetOutputGroupDisplayName(displayName);
return hr;
}
public virtual int get_KeyOutput(out string pbstrCanonicalName)
{
pbstrCanonicalName = null;
if (_keyOutput == null)
Refresh();
if (_keyOutput == null)
{
pbstrCanonicalName = String.Empty;
return VSConstants.S_FALSE;
}
return _keyOutput.get_CanonicalName(out pbstrCanonicalName);
}
public virtual int get_KeyOutputObject(out IVsOutput2 ppKeyOutput)
{
if (_keyOutput == null)
{
Refresh();
if (_keyOutput == null)
{
// horrible hack: we don't really have outputs but the Cider designer insists
// that we have an output so it can figure out our output assembly name. So we
// lie here, and then lie again to give a path in Output.get_Property
_keyOutput = new Output(_project, null);
}
}
ppKeyOutput = _keyOutput;
if (ppKeyOutput == null)
return VSConstants.S_FALSE;
return VSConstants.S_OK;
}
public virtual int get_Outputs(uint celt, IVsOutput2[] rgpcfg, uint[] pcActual)
{
// Ensure that we are refreshed. This is somewhat of a hack that enables project to
// project reference scenarios to work. Normally, output groups are populated as part
// of build. However, in the project to project reference case, what ends up happening
// is that the referencing projects requests the referenced project's output group
// before a build is done on the referenced project.
//
// Furthermore, the project auto toolbox manager requires output groups to be populated
// on project reopen as well...
//
// In the end, this is probably the right thing to do, though -- as it keeps the output
// groups always up to date.
Refresh();
// See if only the caller only wants to know the count
if (celt == 0 || rgpcfg == null)
{
if (pcActual != null && pcActual.Length > 0)
pcActual[0] = (uint)_outputs.Count;
return VSConstants.S_OK;
}
// Fill the array with our outputs
uint count = 0;
foreach (Output output in _outputs)
{
if (rgpcfg.Length > count && celt > count && output != null)
{
rgpcfg[count] = output;
++count;
}
}
if (pcActual != null && pcActual.Length > 0)
pcActual[0] = count;
// If the number asked for does not match the number returned, return S_FALSE
return (count == celt) ? VSConstants.S_OK : VSConstants.S_FALSE;
}
public virtual int get_ProjectCfg(out IVsProjectCfg2 ppIVsProjectCfg2)
{
ppIVsProjectCfg2 = (IVsProjectCfg2)this._projectCfg;
return VSConstants.S_OK;
}
public virtual int get_Property(string pszProperty, out object pvar)
{
pvar = _project.GetProjectProperty(pszProperty);
return VSConstants.S_OK;
}
#endregion
}
}