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/* ****************************************************************************
*
* Copyright (c) Microsoft Corporation.
*
* This source code is subject to terms and conditions of the Apache License, Version 2.0. A
* copy of the license can be found in the License.html file at the root of this distribution. If
* you cannot locate the Apache License, Version 2.0, please send an email to
* vspython@microsoft.com. By using this source code in any fashion, you are agreeing to be bound
* by the terms of the Apache License, Version 2.0.
*
* You must not remove this notice, or any other, from this software.
*
* ***************************************************************************/
using System.Collections.Generic;
using Microsoft.VisualStudio;
using Microsoft.VisualStudio.Shell.Interop;
namespace Microsoft.VisualStudio.Project
{
public class EnumDependencies : IVsEnumDependencies
{
private List<IVsDependency> dependencyList = new List<IVsDependency>();
private uint nextIndex;
public EnumDependencies(IList<IVsDependency> dependencyList)
{
VsUtilities.ArgumentNotNull("dependencyList", dependencyList);
foreach (IVsDependency dependency in dependencyList)
{
this.dependencyList.Add(dependency);
}
}
public EnumDependencies(IList<IVsBuildDependency> dependencyList)
{
VsUtilities.ArgumentNotNull("dependencyList", dependencyList);
foreach (IVsBuildDependency dependency in dependencyList)
{
this.dependencyList.Add(dependency);
}
}
public int Clone(out IVsEnumDependencies enumDependencies)
{
enumDependencies = new EnumDependencies(this.dependencyList);
ErrorHandler.ThrowOnFailure(enumDependencies.Skip(this.nextIndex));
return VSConstants.S_OK;
}
public int Next(uint elements, IVsDependency[] dependencies, out uint elementsFetched)
{
elementsFetched = 0;
VsUtilities.ArgumentNotNull("dependencies", dependencies);
uint fetched = 0;
int count = this.dependencyList.Count;
while (this.nextIndex < count && elements > 0 && fetched < count)
{
dependencies[fetched] = this.dependencyList[(int)this.nextIndex];
this.nextIndex++;
fetched++;
elements--;
}
elementsFetched = fetched;
// Did we get 'em all?
return (elements == 0 ? VSConstants.S_OK : VSConstants.S_FALSE);
}
public int Reset()
{
this.nextIndex = 0;
return VSConstants.S_OK;
}
public int Skip(uint elements)
{
this.nextIndex += elements;
uint count = (uint)this.dependencyList.Count;
if (this.nextIndex > count)
{
this.nextIndex = count;
return VSConstants.S_FALSE;
}
return VSConstants.S_OK;
}
}
}