anx.framework/ANX.Framework/Design/PlaneConverter.cs

49 lines
1.7 KiB
C#
Raw Normal View History

2011-11-15 22:31:20 +00:00
using System;
using System.Collections;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Reflection;
namespace ANX.Framework.Design
{
public class PlaneConverter : MathTypeConverter
{
public PlaneConverter()
{
base.propertyDescriptions = MathTypeConverter.CreateFieldDescriptor<Plane>("Normal", "D");
supportStringConvert = false;
}
public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
{
if (destinationType == null)
{
throw new ArgumentNullException("destinationType");
}
if (value is Plane)
{
Plane instance = (Plane)value;
if (destinationType == typeof(InstanceDescriptor))
{
var constructor = typeof(Plane).GetConstructor(new Type[] { typeof(Vector3), typeof(float) });
return new InstanceDescriptor(constructor, new object[] { instance.Normal, instance.D });
}
}
return base.ConvertTo(context, culture, value, destinationType);
}
public override object CreateInstance(ITypeDescriptorContext context, IDictionary propertyValues)
{
if (propertyValues == null)
{
throw new ArgumentNullException("propertyValues");
}
return new Vector4((Vector3)propertyValues["Normal"], (float)propertyValues["D"]);
}
}
}