100 lines
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C#
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using System;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.PlatformSystem;
using ANX.Framework;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.PlatformSystem.Metro
{
public class MetroPlatformCreator : IPlatformSystemCreator
{
public string Name
{
get
{
return "Windows";
}
}
public int Priority
{
get
{
return 100;
}
}
public bool IsSupported
{
get
{
return OSInformation.IsWindows;
}
}
#region RegisterCreator
public void RegisterCreator(AddInSystemFactory factory)
{
Logger.Info("adding Windows PlatformSystem creator to collection of AddInSystemFactory");
factory.AddCreator(this);
}
#endregion
public MetroPlatformCreator()
{
}
#region CreateGameHost
public GameHost CreateGameHost(Game game)
{
Logger.Info("creating Windows GameHost");
AddInSystemFactory.Instance.PreventSystemChange(AddInType.PlatformSystem);
return new WindowsGameHost(game);
}
#endregion
#region IPlatformSystemCreator Member
public INativeStorageDevice CreateStorageDevice(Framework.Storage.StorageDevice device, PlayerIndex player, int sizeInBytes, int directoryCount)
{
throw new NotImplementedException();
}
#endregion
#region IPlatformSystemCreator Member
public INativeStorageContainer CreateStorageContainer(Framework.Storage.StorageContainer container)
{
throw new NotImplementedException();
}
#endregion
#region IPlatformSystemCreator Member
public INativeTitleContainer CreateTitleContainer()
{
throw new NotImplementedException();
}
public INativeGameTimer CreateGameTimer()
{
throw new NotImplementedException();
}
public INativeContentManager CreateContentManager()
{
throw new NotImplementedException();
}
#endregion
}
}