anx.framework/ANX.Framework/Input/GamePadTriggers.cs

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#region Using Statements
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using System;
using System.IO;
using ANX.Framework.NonXNA;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Input
{
public struct GamePadTriggers
{
#region Private Members
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private float left;
private float right;
#endregion // Private Members
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public GamePadTriggers (float leftTrigger,float rightTrigger)
{
if (leftTrigger>1)
{
leftTrigger = 1;
}
if (leftTrigger<0)
{
leftTrigger = 0;
}
if (rightTrigger>1)
{
rightTrigger = 1;
}
if (rightTrigger<0)
{
rightTrigger = 0;
}
left = leftTrigger;
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right = rightTrigger;
}
public override int GetHashCode()
{
return left.GetHashCode() ^ right.GetHashCode();
}
public override string ToString()
{
return String.Format("{{Left:{0} Right:{1}}}", left, right);
}
public override bool Equals(object obj)
{
if (obj != null && obj.GetType() == typeof(GamePadTriggers))
{
return this == (GamePadTriggers)obj;
}
return false;
}
public static bool operator ==(GamePadTriggers lhs, GamePadTriggers rhs)
{
return lhs.left == rhs.left && lhs.right == rhs.right;
}
public static bool operator !=(GamePadTriggers lhs, GamePadTriggers rhs)
{
return lhs.left != rhs.left || lhs.right != rhs.right;
}
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public float Left { get { return this.left; } }
public float Right { get { return this.right; } }
}
}