140 lines
4.0 KiB
C#
Raw Permalink Normal View History

#region Using Statements
using System;
using System.Collections.Generic;
using System.IO;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA;
using ANX.RenderSystem.Windows.DX10;
#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
using Dx10 = SharpDX.Direct3D10;
namespace ANX.RenderSystem.Windows.DX10
{
public partial class EffectDX : INativeEffect
{
#region Private
private Dx10.VertexShader vertexShader;
private Dx10.PixelShader pixelShader;
#endregion
#region Public
internal Dx10.Effect NativeEffect { get; private set; }
public IEnumerable<EffectTechnique> Techniques
{
get;
private set;
}
public IEnumerable<EffectParameter> Parameters
{
get;
private set;
}
#endregion
#region Constructor
public EffectDX(GraphicsDevice graphicsDevice, Effect managedEffect, Stream vertexShaderStream, Stream pixelShaderStream)
: this(managedEffect)
{
var device = ((GraphicsDeviceDX)graphicsDevice.NativeDevice).NativeDevice;
vertexShader = new Dx10.VertexShader(device, GetByteCode(vertexShaderStream));
pixelShader = new Dx10.PixelShader(device, GetByteCode(pixelShaderStream));
this.BufferNativeData();
}
public EffectDX(GraphicsDevice graphicsDevice, Effect managedEffect, Stream effectStream)
: this(managedEffect)
{
var device = ((GraphicsDeviceDX)graphicsDevice.NativeDevice).NativeDevice;
try
{
NativeEffect = new Dx10.Effect(device, GetByteCode(effectStream));
}
catch (SharpDX.SharpDXException ex)
{
System.Diagnostics.Debugger.Break();
}
this.BufferNativeData();
}
#endregion
private void BufferNativeData()
{
var description = NativeEffect.Description;
var techniques = new EffectTechnique[description.TechniqueCount];
for (int i = 0; i < techniques.Length; i++)
{
techniques[i] = new EffectTechnique(this.managedEffect, new EffectTechnique_DX10(managedEffect, NativeEffect.GetTechniqueByIndex(i)));
}
this.Techniques = techniques;
var parameters = new EffectParameter[description.GlobalVariableCount];
for (int i = 0; i < parameters.Length; i++)
{
parameters[i] = new EffectParameter(new EffectParameter_DX10(NativeEffect.GetVariableByIndex(i)));
}
this.Parameters = parameters;
}
#region GetCurrentTechnique
public EffectTechnique_DX10 GetCurrentTechnique()
{
return managedEffect.CurrentTechnique.NativeTechnique as EffectTechnique_DX10;
}
#endregion
#region CompileFXShader
public static byte[] CompileFXShader(string effectCode, string directory = "")
{
return CompileShader("fx_4_0", effectCode, directory);
}
#endregion
#region Dispose
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposeManaged)
{
if (disposeManaged)
{
SafeDispose(pixelShader);
pixelShader = null;
SafeDispose(vertexShader);
vertexShader = null;
SafeDispose(NativeEffect);
NativeEffect = null;
foreach (var technique in this.Techniques)
technique.NativeTechnique.Dispose();
foreach (var parameter in this.Parameters)
parameter.NativeParameter.Dispose();
}
}
private void SafeDispose(IDisposable disposable)
{
if (disposable != null)
disposable.Dispose();
}
#endregion
}
}