2012-09-14 06:19:05 +00:00
|
|
|
using System;
|
|
|
|
using System.IO;
|
|
|
|
using System.Runtime.InteropServices;
|
|
|
|
using ANX.Framework;
|
|
|
|
using ANX.Framework.Graphics;
|
|
|
|
using ANX.Framework.NonXNA.RenderSystem;
|
|
|
|
using ANX.RenderSystem.GL3.Helpers;
|
|
|
|
using OpenTK.Graphics.OpenGL;
|
|
|
|
|
|
|
|
// This file is part of the ANX.Framework created by the
|
|
|
|
// "ANX.Framework developer group" and released under the Ms-PL license.
|
|
|
|
// For details see: http://anxframework.codeplex.com/license
|
|
|
|
|
|
|
|
namespace ANX.RenderSystem.GL3
|
|
|
|
{
|
|
|
|
public class Texture2DGL3 : INativeTexture2D
|
|
|
|
{
|
|
|
|
#region Private
|
|
|
|
private PixelInternalFormat nativeFormat;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// [1-n]
|
|
|
|
/// </summary>
|
|
|
|
private int numberOfMipMaps;
|
|
|
|
|
|
|
|
private int width;
|
|
|
|
private int height;
|
|
|
|
private bool isCompressed;
|
|
|
|
internal bool IsDisposed;
|
|
|
|
private int uncompressedDataSize;
|
|
|
|
private byte[] texData;
|
|
|
|
private int maxSetDataSize;
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region Public
|
|
|
|
protected internal int NativeHandle { get; protected set; }
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region Constructor
|
|
|
|
internal Texture2DGL3()
|
|
|
|
{
|
|
|
|
GraphicsResourceManager.UpdateResource(this, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
internal Texture2DGL3(SurfaceFormat surfaceFormat, int setWidth, int setHeight, int mipCount)
|
|
|
|
{
|
|
|
|
GraphicsResourceManager.UpdateResource(this, true);
|
|
|
|
|
|
|
|
width = setWidth;
|
|
|
|
height = setHeight;
|
|
|
|
numberOfMipMaps = mipCount;
|
|
|
|
nativeFormat = DatatypesMapping.SurfaceToPixelInternalFormat(surfaceFormat);
|
|
|
|
isCompressed = nativeFormat.ToString().StartsWith("Compressed");
|
|
|
|
|
|
|
|
uncompressedDataSize = GetUncompressedDataSize();
|
|
|
|
|
|
|
|
CreateTexture();
|
|
|
|
}
|
|
|
|
|
|
|
|
~Texture2DGL3()
|
|
|
|
{
|
|
|
|
GraphicsResourceManager.UpdateResource(this, false);
|
|
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region CreateTexture
|
|
|
|
private void CreateTexture()
|
|
|
|
{
|
|
|
|
NativeHandle = GL.GenTexture();
|
|
|
|
GL.BindTexture(TextureTarget.Texture2D, NativeHandle);
|
|
|
|
|
|
|
|
int wrapMode = (int)All.ClampToEdge;
|
|
|
|
All minFilter = numberOfMipMaps > 1 ? All.LinearMipmapLinear : All.Linear;
|
|
|
|
|
|
|
|
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, wrapMode);
|
|
|
|
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, wrapMode);
|
|
|
|
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)All.Linear);
|
|
|
|
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)minFilter);
|
|
|
|
#if DEBUG
|
|
|
|
ErrorHelper.Check("TexParameter");
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
// TODO: offsetInBytes
|
|
|
|
// TODO: elementCount
|
|
|
|
#region SetData
|
2015-09-30 21:31:15 +02:00
|
|
|
public void SetData<T>(T[] data) where T : struct
|
2012-09-14 06:19:05 +00:00
|
|
|
{
|
2015-09-30 21:31:15 +02:00
|
|
|
SetData<T>(0, data, 0, data.Length);
|
2012-09-14 06:19:05 +00:00
|
|
|
}
|
|
|
|
|
2015-09-30 21:31:15 +02:00
|
|
|
public void SetData<T>(T[] data, int startIndex, int elementCount) where T : struct
|
2012-09-14 06:19:05 +00:00
|
|
|
{
|
2015-09-30 21:31:15 +02:00
|
|
|
SetData<T>(0, data, 0, data.Length);
|
2012-09-14 06:19:05 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
public void SetData<T>(int level, Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct
|
|
|
|
{
|
|
|
|
int size = Marshal.SizeOf(typeof(T)) * data.Length;
|
|
|
|
if (size > maxSetDataSize)
|
|
|
|
maxSetDataSize = size;
|
|
|
|
|
|
|
|
GL.BindTexture(TextureTarget.Texture2D, NativeHandle);
|
|
|
|
GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
|
|
|
|
|
|
|
|
try
|
|
|
|
{
|
|
|
|
IntPtr dataPointer = handle.AddrOfPinnedObject();
|
|
|
|
// Go to the starting point.
|
|
|
|
dataPointer += startIndex;
|
|
|
|
|
|
|
|
int mipmapWidth = Math.Max(width >> level, 1);
|
|
|
|
int mipmapHeight = Math.Max(height >> level, 1);
|
|
|
|
|
|
|
|
if (isCompressed)
|
|
|
|
{
|
|
|
|
GL.CompressedTexImage2D(TextureTarget.Texture2D, level, nativeFormat, width, height, 0, data.Length,
|
|
|
|
dataPointer);
|
|
|
|
#if DEBUG
|
|
|
|
ErrorHelper.Check("CompressedTexImage2D Format=" + nativeFormat);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
GL.TexImage2D(TextureTarget.Texture2D, level, nativeFormat, mipmapWidth, mipmapHeight, 0,
|
|
|
|
(PixelFormat)nativeFormat, PixelType.UnsignedByte, dataPointer);
|
|
|
|
#if DEBUG
|
|
|
|
ErrorHelper.Check("TexImage2D Format=" + nativeFormat);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
|
|
finally
|
|
|
|
{
|
|
|
|
handle.Free();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-09-30 21:31:15 +02:00
|
|
|
public void SetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount) where T : struct
|
2012-09-14 06:19:05 +00:00
|
|
|
{
|
|
|
|
int size = Marshal.SizeOf(typeof(T)) * data.Length;
|
|
|
|
if (size > maxSetDataSize)
|
|
|
|
maxSetDataSize = size;
|
|
|
|
|
|
|
|
GL.BindTexture(TextureTarget.Texture2D, NativeHandle);
|
|
|
|
GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
|
|
|
|
|
|
|
|
try
|
|
|
|
{
|
|
|
|
IntPtr dataPointer = handle.AddrOfPinnedObject();
|
|
|
|
dataPointer += startIndex;
|
|
|
|
|
|
|
|
if (isCompressed)
|
|
|
|
{
|
|
|
|
GL.CompressedTexImage2D(TextureTarget.Texture2D, 0, nativeFormat, width, height, 0, data.Length, dataPointer);
|
|
|
|
#if DEBUG
|
|
|
|
ErrorHelper.Check("CompressedTexImage2D Format=" + nativeFormat);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
GL.TexImage2D(TextureTarget.Texture2D, 0, nativeFormat, width, height, 0, (PixelFormat)nativeFormat,
|
|
|
|
PixelType.UnsignedByte, dataPointer);
|
|
|
|
#if DEBUG
|
|
|
|
ErrorHelper.Check("TexImage2D Format=" + nativeFormat);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
|
|
finally
|
|
|
|
{
|
|
|
|
handle.Free();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region GetData (TODO)
|
|
|
|
public void GetData<T>(int level, Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct
|
|
|
|
{
|
|
|
|
throw new NotImplementedException();
|
|
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region GetData
|
|
|
|
public void GetData<T>(T[] data) where T : struct
|
|
|
|
{
|
|
|
|
GetData(data, 0, data.Length);
|
|
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
// TODO: compressed texture (see: http://www.bearisgaming.com/texture2d-getdata-and-dxt-compression/)
|
|
|
|
// TODO: elementCount
|
|
|
|
#region GetData
|
|
|
|
public void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct
|
|
|
|
{
|
|
|
|
if (isCompressed)
|
|
|
|
throw new NotImplementedException("GetData is currently not implemented for compressed texture format " +
|
|
|
|
nativeFormat + ".");
|
|
|
|
|
|
|
|
if (data == null)
|
|
|
|
throw new ArgumentNullException("data");
|
|
|
|
|
|
|
|
int size = Marshal.SizeOf(typeof(T)) * data.Length;
|
|
|
|
|
|
|
|
if (size < uncompressedDataSize)
|
|
|
|
throw new InvalidDataException("The size of the data passed in is too large or too small for this resource.");
|
|
|
|
|
|
|
|
GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
|
|
|
|
IntPtr ptr = handle.AddrOfPinnedObject();
|
|
|
|
ptr += startIndex;
|
|
|
|
|
|
|
|
GL.GetTexImage(TextureTarget.Texture2D, 0, (PixelFormat)nativeFormat, PixelType.UnsignedByte, ptr);
|
|
|
|
|
|
|
|
handle.Free();
|
|
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region GetTextureData
|
|
|
|
private void GetTextureData()
|
|
|
|
{
|
|
|
|
GL.BindTexture(TextureTarget.Texture2D, NativeHandle);
|
|
|
|
|
|
|
|
if (isCompressed)
|
|
|
|
{
|
|
|
|
texData = new byte[maxSetDataSize];
|
|
|
|
GCHandle handle = GCHandle.Alloc(texData, GCHandleType.Pinned);
|
|
|
|
|
|
|
|
GL.GetCompressedTexImage(TextureTarget.Texture2D, 0, handle.AddrOfPinnedObject());
|
|
|
|
|
|
|
|
handle.Free();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
texData = new byte[uncompressedDataSize];
|
|
|
|
GCHandle handle = GCHandle.Alloc(texData, GCHandleType.Pinned);
|
|
|
|
|
|
|
|
GL.GetTexImage(TextureTarget.Texture2D, 0, (PixelFormat)nativeFormat, PixelType.UnsignedByte,
|
|
|
|
handle.AddrOfPinnedObject());
|
|
|
|
|
|
|
|
handle.Free();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region RecreateData
|
|
|
|
internal void RecreateData()
|
|
|
|
{
|
|
|
|
CreateTexture();
|
2015-09-30 21:31:15 +02:00
|
|
|
SetData(texData);
|
2012-09-14 06:19:05 +00:00
|
|
|
texData = null;
|
|
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region GetUncompressedDataSize
|
|
|
|
private int GetUncompressedDataSize()
|
|
|
|
{
|
|
|
|
int size = width * height;
|
|
|
|
|
|
|
|
switch (nativeFormat)
|
|
|
|
{
|
|
|
|
default:
|
|
|
|
case PixelInternalFormat.R32f:
|
|
|
|
case PixelInternalFormat.Rgb10A2:
|
|
|
|
case PixelInternalFormat.Rg16:
|
|
|
|
case PixelInternalFormat.Rgba:
|
|
|
|
size *= 4;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PixelInternalFormat.Rg32f:
|
|
|
|
case PixelInternalFormat.Rgba16f:
|
|
|
|
size *= 8;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PixelInternalFormat.R16f:
|
|
|
|
case PixelInternalFormat.Rgb5A1:
|
|
|
|
case PixelInternalFormat.Rgba4:
|
|
|
|
size *= 2;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PixelInternalFormat.Alpha8:
|
|
|
|
//size *= 1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PixelInternalFormat.Rgba32f:
|
|
|
|
size *= 16;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return size;
|
|
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region SaveAsJpeg (TODO)
|
|
|
|
public void SaveAsJpeg(Stream stream, int width, int height)
|
|
|
|
{
|
|
|
|
throw new NotImplementedException();
|
|
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region SaveAsPng (TODO)
|
|
|
|
public void SaveAsPng(Stream stream, int width, int height)
|
|
|
|
{
|
|
|
|
throw new NotImplementedException();
|
|
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region Dispose
|
|
|
|
/// <summary>
|
|
|
|
/// Dispose the native OpenGL texture handle.
|
|
|
|
/// </summary>
|
|
|
|
public virtual void Dispose()
|
|
|
|
{
|
|
|
|
if (IsDisposed == false)
|
|
|
|
{
|
|
|
|
IsDisposed = true;
|
|
|
|
DisposeResource();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
internal void DisposeResource()
|
|
|
|
{
|
|
|
|
if (IsDisposed == false)
|
|
|
|
{
|
|
|
|
GetTextureData();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (NativeHandle != -1 &&
|
|
|
|
GraphicsDeviceWindowsGL3.IsContextCurrent)
|
|
|
|
{
|
|
|
|
GL.DeleteTexture(NativeHandle);
|
|
|
|
NativeHandle = -1;
|
|
|
|
#if DEBUG
|
|
|
|
ErrorHelper.Check("DeleteTexture");
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|