74 lines
1.5 KiB
C#
74 lines
1.5 KiB
C#
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using ANX.Framework.NonXNA.Development;
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using ANX.Framework.NonXNA.RenderSystem;
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using OpenTK.Graphics.OpenGL;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.RenderSystem.GL3
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{
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[PercentageComplete(100)]
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[TestState(TestStateAttribute.TestState.Untested)]
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[Developer("AstrorEnales")]
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public class OcclusionQueryGL3 : IOcclusionQuery
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{
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private uint[] handle;
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#region Public
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public bool IsComplete
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{
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get
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{
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int state;
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GL.GetQueryObject(handle[0], GetQueryObjectParam.QueryResultAvailable, out state);
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return state != 0;
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}
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}
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public int PixelCount
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{
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get
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{
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int result;
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GL.GetQueryObject(handle[0], GetQueryObjectParam.QueryResult, out result);
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return result;
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}
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}
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#endregion
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#region Constructor
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public OcclusionQueryGL3()
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{
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handle = new uint[1];
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GL.GenQueries(1, handle);
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}
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#endregion
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#region Begin
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public void Begin()
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{
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//GLCore.ColorMask(false, false, false, false);
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//GLCore.DepthMask(false);
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GL.BeginQuery(QueryTarget.SamplesPassed, handle[0]);
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}
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#endregion
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#region End
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public void End()
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{
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GL.EndQuery(QueryTarget.SamplesPassed);
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//GLCore.DepthMask(true);
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//GLCore.ColorMask(true, true, true, true);
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}
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#endregion
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#region Dispose
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public void Dispose()
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{
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GL.DeleteQueries(1, handle);
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}
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#endregion
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}
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}
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