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using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development;
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// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Input
{
[PercentageComplete(100)]
[Developer("AstrorEnales")]
[TestState(TestStateAttribute.TestState.Tested)]
public static class GamePad
{
private static readonly IGamePad gamePad;
static GamePad()
{
gamePad = AddInSystemFactory.Instance.GetDefaultCreator<IInputSystemCreator>().GamePad;
}
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public static GamePadCapabilities GetCapabilities(PlayerIndex playerIndex)
{
return gamePad.GetCapabilities(playerIndex);
}
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public static GamePadState GetState(PlayerIndex playerIndex)
{
return gamePad.GetState(playerIndex);
}
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public static GamePadState GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode)
{
return gamePad.GetState(playerIndex, deadZoneMode);
}
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public static bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor)
{
return gamePad.SetVibration(playerIndex, leftMotor, rightMotor);
}
}
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}