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mirror of https://github.com/thes3m/XNI synced 2024-12-26 13:26:06 +01:00
2010-09-23 14:51:10 +00:00

67 lines
2.3 KiB
Objective-C

//
// Matrix.h
// XNI
//
// Created by Matej Jan on 9.9.10.
// Copyright 2010 Retronator. All rights reserved.
//
#import <Foundation/Foundation.h>
#import "Retronator.Xni.Framework.classes.h"
@interface Matrix : NSObject {
MatrixStruct data;
}
- (id) initWithStruct: (MatrixStruct*)matrixData;
- (id) initWithMatrix: (Matrix*)matrix;
+ (Matrix*) matrixWithStruct: (MatrixStruct*)matrixData;
+ (Matrix*) matrixWithMatrix: (Matrix*)matrix;
+ (Matrix*) createTranslation:(Vector3*)position;
+ (Matrix*) createScaleUniform:(float)scale;
+ (Matrix*) createScale:(Vector3*)scales;
+ (Matrix*) createFromAxis:(Vector3*)axis angle:(float)angle;
+ (Matrix*) createFromQuaternion:(Quaternion*)quaternion;
+ (Matrix*) createLookAtFrom:(Vector3*)position to:(Vector3*)target up:(Vector3*)up;
+ (Matrix*) createPerspectiveWithWidth:(float)width height:(float)height nearPlane:(float)nearPlane farPlane:(float)farPlane;
+ (Matrix*) createPerspectiveFieldOfView:(float)fieldOfView aspectRatio:(float)aspectRatio nearPlane:(float)nearPlane farPlane:(float)farPlane;
+ (Matrix*) createWorldAtPosition:(Vector3*)position forward:(Vector3*)forward up:(Vector3*)up;
@property (nonatomic, readonly) MatrixStruct *data;
@property (nonatomic, assign) Vector3 *left;
@property (nonatomic, assign) Vector3 *right;
@property (nonatomic, assign) Vector3 *up;
@property (nonatomic, assign) Vector3 *down;
@property (nonatomic, assign) Vector3 *forward;
@property (nonatomic, assign) Vector3 *backward;
@property (nonatomic, assign) Vector3 *translation;
+ (Matrix*) negate:(Matrix*)value;
+ (Matrix*) transpose:(Matrix*)value;
+ (Matrix*) invert:(Matrix*)value;
+ (Matrix*) add:(Matrix*)value1 to:(Matrix*)value2;
+ (Matrix*) subtract:(Matrix*)value1 by:(Matrix*)value2;
+ (Matrix*) multiply:(Matrix*)value1 byScalar:(float)scaleFactor;
+ (Matrix*) multiply:(Matrix*)value1 by:(Matrix*)value2;
+ (Matrix*) divide:(Matrix*)value1 byScalar:(float)divider;
+ (Matrix*) divide:(Matrix*)value1 by:(Matrix*)value2;
- (float) determinant;
- (Matrix*) negate;
- (Matrix*) add:(Matrix*)value;
- (Matrix*) subtract:(Matrix*)value;
- (Matrix*) multiplyByScalar:(float)scaleFactor;
- (Matrix*) multiplyBy:(Matrix*)value;
- (Matrix*) divideByScalar:(float)divider;
- (Matrix*) divideBy:(Matrix*)value;
// Constants
+ (id) zero;
+ (id) identity;
@end