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mirror of https://github.com/thes3m/XNI synced 2024-12-26 13:26:06 +01:00
Matej Jan e8b63f4208 Added initial window handling.
git-svn-id: http://xni.googlecode.com/svn/XNI@7 ac433895-eea3-a490-d80a-17149a75e588
2010-07-22 16:13:55 +00:00

66 lines
1.1 KiB
Objective-C

//
// GameHost.m
// XNI
//
// Created by Matej Jan on 20.7.10.
// Copyright 2010 Retronator. All rights reserved.
//
#import "GameHost.h"
#import "Retronator.Xni.Framework.h"
@implementation GameHost
- (id) init {
if (self = [super init]) {
window = [[GameWindow alloc] init];
}
return self;
}
@synthesize window;
- (void) initialize {
[window initialize];
}
- (void) run {
// Hijack the run loop.
NSLog(@"Starting the game loop.");
//game = [self delegate];
SInt32 runResult;
while (!isExiting)
{
// We run a very tight autorelease pool loop.
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// Handle all the waiting event sources.
do {
runResult = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, YES);
} while (runResult == kCFRunLoopRunHandledSource);
//[game tick];
// We release memory every frame.
[pool release];
}
}
- (void) exit {
NSLog(@"Exiting the game loop.");
isExiting = YES;
}
- (void) dealloc
{
[window release];
[super dealloc];
}
@end