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XNI/Classes/Retronator/Xni/Framework/DrawableGameComponent.m
2010-11-02 09:29:19 +00:00

75 lines
1.4 KiB
Objective-C

//
// DrawableGameComponent.m
// XNI
//
// Created by Matej Jan on 12.10.10.
// Copyright 2010 Retronator. All rights reserved.
//
#import "DrawableGameComponent.h"
#import "System.h"
#import "Retronator.Xni.Framework.h"
#import "Retronator.Xni.Framework.Graphics.h"
@implementation DrawableGameComponent
- (id) initWithGame:(Game *)theGame {
if (self = [super initWithGame:theGame]) {
visible = YES;
drawOrder = 0;
visibleChanged = [[Event alloc] init];
drawOrderChanged = [[Event alloc] init];
graphicsDeviceService = [self.game.services getServiceOfType:[Protocols graphicsDeviceService]];
}
return self;
}
@synthesize visible;
- (void) setVisible:(BOOL)value {
if (visible != value) {
visible = value;
[visibleChanged raiseWithSender:self];
}
}
@synthesize drawOrder;
- (void) setDrawOrder:(int)value {
if (drawOrder != value) {
drawOrder = value;
[drawOrderChanged raiseWithSender:self];
}
}
@synthesize visibleChanged;
@synthesize drawOrderChanged;
- (GraphicsDevice*) graphicsDevice {
return graphicsDeviceService.graphicsDevice;
}
- (void) initialize {
if (!contentLoaded) {
[self loadContent];
contentLoaded = YES;
}
}
- (void) loadContent {}
- (void) drawWithGameTime:(GameTime*)gameTime {}
- (void) unloadContent {}
- (void) dealloc
{
if (contentLoaded) {
[self unloadContent];
}
[drawOrderChanged release];
[visibleChanged release];
[super dealloc];
}
@end