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XNI/Classes/Retronator/Xni/Framework/Graphics/TextureCollection.m
2010-11-02 09:29:19 +00:00

51 lines
937 B
Objective-C

//
// TextureCollection.m
// XNI
//
// Created by Matej Jan on 21.9.10.
// Copyright 2010 Retronator. All rights reserved.
//
#import "TextureCollection.h"
#import "TextureCollection+Internal.h"
#import "XniSamplerEventArgs.h"
#import "Retronator.Xni.Framework.Graphics.h"
@implementation TextureCollection
- (id) init
{
self = [super init];
if (self != nil) {
for (int i = 0; i < GL_MAX_TEXTURE_UNITS; i++) {
textures[i] = nil;
}
textureChanged = [[Event alloc] init];
}
return self;
}
- (Event *) textureChanged {
return textureChanged;
}
- (Texture*)itemAtIndex:(NSUInteger)index {
return textures[index];
}
- (void)setItem:(Texture*)item atIndex:(NSUInteger)index {
if (textures[index] != item) {
textures[index] = item;
[textureChanged raiseWithSender:self eventArgs:[XniSamplerEventArgs eventArgsWithSamplerIndex:index]];
}
}
- (void) dealloc
{
[textureChanged release];
[super dealloc];
}
@end