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mirror of https://github.com/thes3m/XNI synced 2024-12-26 13:26:06 +01:00
2010-09-16 20:01:42 +00:00

57 lines
2.1 KiB
Objective-C

//
// SpriteBatch.m
// XNI
//
// Created by Matej Jan on 16.9.10.
// Copyright 2010 Retronator. All rights reserved.
//
#import "SpriteBatch.h"
#import "Retronator.Xni.Framework.Graphics.h"
@implementation SpriteBatch
- (void) begin {
[self beginWithSortMode:SpriteSortModeDeffered BlendState:nil SamplerState:nil DepthStencilState:nil RasterizerState:nil Effect:nil TransformMatrix:nil];
}
- (void) beginWithSortMode:(SpriteSortMode)sortMode
BlendState:(BlendState*)blendState {
[self beginWithSortMode:sortMode BlendState:blendState SamplerState:nil DepthStencilState:nil RasterizerState:nil Effect:nil TransformMatrix:nil];
}
- (void) beginWithSortMode:(SpriteSortMode)sortMode
BlendState:(BlendState*)blendState
SamplerState:(SamplerState*)samplerState
DepthStencilState:(DepthStencilState*)depthStencilState
RasterizerState:(RasterizerState*)rasterizerState {
[self beginWithSortMode:sortMode BlendState:blendState SamplerState:samplerState DepthStencilState:depthStencilState RasterizerState:rasterizerState Effect:nil TransformMatrix:nil];
}
- (void) beginWithSortMode:(SpriteSortMode)sortMode
BlendState:(BlendState*)blendState
SamplerState:(SamplerState*)samplerState
DepthStencilState:(DepthStencilState*)depthStencilState
RasterizerState:(RasterizerState*)rasterizerState
Effect:(Effect*)effect {
[self beginWithSortMode:sortMode BlendState:blendState SamplerState:samplerState DepthStencilState:depthStencilState RasterizerState:rasterizerState Effect:effect TransformMatrix:nil];
}
- (void) beginWithSortMode:(SpriteSortMode)sortMode
BlendState:(BlendState*)blendState
SamplerState:(SamplerState*)samplerState
DepthStencilState:(DepthStencilState*)depthStencilState
RasterizerState:(RasterizerState*)rasterizerState
Effect:(Effect*)effect
TransformMatrix:(Matrix*)transformMatrix {
if (!blendState) blendState = [BlendState alphaBlend];
if (!samplerState) samplerState = [SamplerState linearClamp];
if (!depthStencilState) depthStencilState = [DepthStencilState none];
if (!rasterizerState) rasterizerState = [RasterizerState cullCounterClockwise];
}
@end