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XNI/Classes/Retronator/Xni/Framework/GameComponent.h
Matej Jan 3194ca93e7 SpriteBatch implemented and fixed.
git-svn-id: http://xni.googlecode.com/svn/XNI@35 ac433895-eea3-a490-d80a-17149a75e588
2010-10-19 13:31:39 +00:00

30 lines
557 B
Objective-C

//
// GameComponent.h
// XNI
//
// Created by Matej Jan on 12.10.10.
// Copyright 2010 Retronator. All rights reserved.
//
#import <Foundation/Foundation.h>
#import "System.classes.h"
#import "Retronator.Xni.Framework.classes.h"
#import "IGameComponent.h"
#import "IUpdatable.h"
@interface GameComponent : NSObject <IGameComponent, IUpdatable> {
@private
BOOL enabled;
Game *game;
int updateOrder;
Event *enabledChanged;
Event *updateOrderChanged;
}
- (id) initWithGame:(Game*) theGame;
@property (nonatomic, readonly) Game *game;
@end