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XNI/Classes/Retronator/Xni/Framework/GameComponentCollection.h

30 lines
709 B
Objective-C

//
// GameComponentCollection.h
// XNI
//
// Created by Matej Jan on 27.7.10.
// Copyright 2010 Retronator. All rights reserved.
//
#import <Foundation/Foundation.h>
#import "System.h"
#import "Retronator.Xni.Framework.classes.h"
@interface GameComponentCollection : NSObject <NSFastEnumeration> {
NSMutableArray *components;
Event *componentAdded;
Event *componentRemoved;
}
@property (nonatomic, readonly) Event *componentAdded;
@property (nonatomic, readonly) Event *componentRemoved;
@property (nonatomic, readonly) int count;
- (id<IGameComponent>)itemAt:(int)index;
- (void) addComponent:(id<IGameComponent>)component;
- (void) removeComponent:(id<IGameComponent>)component;
@end