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60 lines
1.2 KiB
Objective-C

//
// GameView.m
// XNI
//
// Created by Matej Jan on 22.7.10.
// Copyright 2010 Retronator, Razum. All rights reserved.
//
#import "GameView.h"
#import <QuartzCore/QuartzCore.h>
@implementation GameView
- (id) initWithFrame:(CGRect)frame {
if (self = [super initWithFrame:frame]) {
viewSizeChanged = [[Event alloc] init];
CAEAGLLayer *eaglLayer = (CAEAGLLayer*)self.layer;
eaglLayer.opaque = YES;
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:YES], kEAGLDrawablePropertyRetainedBacking,
kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil];
self.multipleTouchEnabled = YES;
}
return self;
}
@synthesize viewSizeChanged;
- (float) scale {
CAEAGLLayer *eaglLayer = (CAEAGLLayer*)self.layer;
return eaglLayer.contentsScale;
}
- (void) setScale:(float)value {
CAEAGLLayer *eaglLayer = (CAEAGLLayer*)self.layer;
eaglLayer.contentsScale = value;
}
+ (Class) layerClass
{
return [CAEAGLLayer class];
}
- (void) layoutSubviews
{
[viewSizeChanged raiseWithSender:self];
}
- (void) dealloc
{
[viewSizeChanged release];
[super dealloc];
}
@end