mirror of
https://github.com/thes3m/XNI
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71 lines
1.2 KiB
Objective-C
71 lines
1.2 KiB
Objective-C
//
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// GameComponent.m
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// XNI
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//
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// Created by Matej Jan on 12.10.10.
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// Copyright 2010 Retronator. All rights reserved.
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//
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#import "GameComponent.h"
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#import "System.h"
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#import "Retronator.Xni.Framework.h"
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@implementation GameComponent
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- (id) initWithGame:(Game *)theGame {
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if (self = [super init]) {
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game = theGame;
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enabled = YES;
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updateOrder = 0;
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enabledChanged = [[Event alloc] init];
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updateOrderChanged = [[Event alloc] init];
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}
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return self;
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}
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@synthesize game;
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@synthesize enabled;
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- (void) setEnabled:(BOOL)value {
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if (enabled != value) {
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enabled = value;
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[self onEnabledChanged];
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}
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}
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@synthesize updateOrder;
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- (void) setUpdateOrder:(int)value {
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if (updateOrder != value) {
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updateOrder = value;
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[self onUpdateOrderChanged];
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}
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}
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@synthesize enabledChanged;
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@synthesize updateOrderChanged;
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- (void) initialize {}
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- (void) onEnabledChanged {
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[enabledChanged raiseWithSender:self];
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}
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- (void) onUpdateOrderChanged {
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[updateOrderChanged raiseWithSender:self];
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}
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- (void) updateWithGameTime:(GameTime*)gameTime {}
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- (void) dealloc
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{
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[updateOrderChanged release];
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[enabledChanged release];
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[super dealloc];
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}
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@end
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