1
0
mirror of https://github.com/thes3m/XNI synced 2024-12-26 13:26:06 +01:00
XNI/Classes/Retronator/Xni/Framework/Content/SoundEffectReader.m
Matej Jan 796a3a85f3 SoundEffect support implemented.
git-svn-id: http://xni.googlecode.com/svn/XNI@48 ac433895-eea3-a490-d80a-17149a75e588
2010-12-15 08:49:58 +00:00

36 lines
910 B
Objective-C

//
// SoundEffectReader.m
// XNI
//
// Created by Matej Jan on 15.12.10.
// Copyright 2010 Retronator. All rights reserved.
//
#import "SoundEffectReader.h"
#import "Retronator.Xni.Framework.Content.h"
#import "Retronator.Xni.Framework.Audio.h"
#import "Retronator.Xni.Framework.Content.Pipeline.Processors.h"
#import "Retronator.Xni.Framework.Content.Pipeline.Audio.h"
#import "SoundEffectContent+Internal.h"
@implementation SoundEffectReader
- (id) readFromInput:(ContentReader *)input into:(id)existingInstance {
SoundEffectContent *content = input.content;
AudioChannels channels = AudioChannelsMono;
if (content.format.channelCount == 2) {
channels = AudioChannelsStereo;
}
SoundEffect *soundEffect = [[[SoundEffect alloc] initWithBuffer:content.data
sampleRate:content.format.sampleRate
channels:channels] autorelease];
return soundEffect;
}
@end