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Objective-C

//
// ModelBone.m
// XNI
//
// Created by Matej Jan on 29.11.10.
// Copyright 2010 Retronator. All rights reserved.
//
#import "ModelBone.h"
#import "ModelBone+Internal.h"
#import "Retronator.Xni.Framework.Graphics.h"
@implementation ModelBone
- (id) initWithChildren:(NSArray *)theChildren
index:(int)theIndex
name:(NSString *)theName
transform:(Matrix *)theTransform
{
self = [super init];
if (self != nil) {
children = [[ModelBoneCollection alloc] initWithItems:theChildren];
index = theIndex;
name = [theName retain];
transform = [theTransform retain];
}
return self;
}
@synthesize children, index, name, parent, transform;
- (void) setParent:(ModelBone*)theParent {
parent = theParent;
}
- (void) dealloc
{
[children release];
[name release];
[transform release];
[super dealloc];
}
@end