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XNI/Classes/Retronator/Xni/Framework/Graphics/VertexPositionTexture.m
Matej Jan 668bba9869 Added user primitive rendering.
git-svn-id: http://xni.googlecode.com/svn/XNI@23 ac433895-eea3-a490-d80a-17149a75e588
2010-09-21 21:46:53 +00:00

36 lines
1021 B
Objective-C

//
// VertexPositionTexture.m
// XNI
//
// Created by Matej Jan on 21.9.10.
// Copyright 2010 Retronator. All rights reserved.
//
#import "VertexPositionTexture.h"
#import "Retronator.Xni.Framework.Graphics.h"
@implementation VertexPositionTexture
VertexDeclaration *vertexDeclaration;
+ (void) initialize {
NSArray *vertexElements = [NSArray arrayWithObjects:
[VertexElement vertexElementWithOffset:offsetof(VertexPositionTextureStruct, position)
format:VertexElementFormatVector3
usage:VertexElementUsagePosition
usageIndex:0],
[VertexElement vertexElementWithOffset:offsetof(VertexPositionTextureStruct, texture)
format:VertexElementFormatVector2
usage:VertexElementUsageTextureCoordinate
usageIndex:0], nil];
vertexDeclaration = [[VertexDeclaration alloc] initWithElements:vertexElements];
}
+ (VertexDeclaration *) vertexDeclaration {
return vertexDeclaration;
}
@end