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XNI/Classes/Retronator/Xni/Framework/GameViewController.m
Matej Jan 3194ca93e7 SpriteBatch implemented and fixed.
git-svn-id: http://xni.googlecode.com/svn/XNI@35 ac433895-eea3-a490-d80a-17149a75e588
2010-10-19 13:31:39 +00:00

95 lines
2.5 KiB
Objective-C

//
// GameViewController.m
// XNI
//
// Created by Matej Jan on 22.7.10.
// Copyright 2010 Retronator, Razum. All rights reserved.
//
#import "GameViewController.h"
#import "Retronator.Xni.Framework.h"
#import "TouchPanel+Internal.h"
#import "GameView.h"
@implementation GameViewController
- initWithGameWindow: (GameWindow*)theGameWindow {
if (self = [super init]) {
gameWindow = theGameWindow;
}
return self;
}
+ (DisplayOrientation) getDisplayOrientationForInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
if (UIInterfaceOrientationIsPortrait(interfaceOrientation)) {
return DisplayOrientationPortrait;
} else {
if (interfaceOrientation == UIInterfaceOrientationLandscapeLeft) {
return DisplayOrientationLandscapeLeft;
} else if (interfaceOrientation == UIInterfaceOrientationLandscapeRight) {
return DisplayOrientationLandscapeRight;
} else {
return DisplayOrientationDefault;
}
}
}
- (void)loadView {
GameView *gameView = [[GameView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame];
self.view = gameView;
[TouchPanel instance].displayWidth = self.view.bounds.size.width;
[TouchPanel instance].displayHeight = self.view.bounds.size.height;
[TouchPanel instance].displayOrientation = [GameViewController getDisplayOrientationForInterfaceOrientation:self.interfaceOrientation];
[gameView release];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
//InterfaceOrientationFlags orientationFlag = 1 << interfaceOrientation;
return YES; // gameWindow.allowedOrientations & orientationFlag;
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
// Touches
- (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[[TouchPanel instance] touchesBegan:touches withEvent:event];
}
- (void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
[[TouchPanel instance] touchesMoved:touches withEvent:event];
}
- (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
[[TouchPanel instance] touchesEnded:touches withEvent:event];
}
- (void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
[[TouchPanel instance] touchesCancelled:touches withEvent:event];
}
- (void)dealloc {
[super dealloc];
}
@end