mirror of
https://github.com/thes3m/XNI
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95 lines
2.5 KiB
Objective-C
95 lines
2.5 KiB
Objective-C
//
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// GameViewController.m
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// XNI
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//
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// Created by Matej Jan on 22.7.10.
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// Copyright 2010 Retronator, Razum. All rights reserved.
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//
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#import "GameViewController.h"
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#import "Retronator.Xni.Framework.h"
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#import "TouchPanel+Internal.h"
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#import "GameView.h"
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@implementation GameViewController
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- initWithGameWindow: (GameWindow*)theGameWindow {
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if (self = [super init]) {
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gameWindow = theGameWindow;
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}
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return self;
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}
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+ (DisplayOrientation) getDisplayOrientationForInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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if (UIInterfaceOrientationIsPortrait(interfaceOrientation)) {
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return DisplayOrientationPortrait;
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} else {
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if (interfaceOrientation == UIInterfaceOrientationLandscapeLeft) {
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return DisplayOrientationLandscapeLeft;
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} else if (interfaceOrientation == UIInterfaceOrientationLandscapeRight) {
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return DisplayOrientationLandscapeRight;
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} else {
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return DisplayOrientationDefault;
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}
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}
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}
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- (void)loadView {
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GameView *gameView = [[GameView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame];
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self.view = gameView;
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[TouchPanel instance].displayWidth = self.view.bounds.size.width;
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[TouchPanel instance].displayHeight = self.view.bounds.size.height;
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[TouchPanel instance].displayOrientation = [GameViewController getDisplayOrientationForInterfaceOrientation:self.interfaceOrientation];
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[gameView release];
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}
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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//InterfaceOrientationFlags orientationFlag = 1 << interfaceOrientation;
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return YES; // gameWindow.allowedOrientations & orientationFlag;
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}
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- (void)didReceiveMemoryWarning {
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// Releases the view if it doesn't have a superview.
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[super didReceiveMemoryWarning];
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// Release any cached data, images, etc that aren't in use.
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}
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- (void)viewDidUnload {
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// Release any retained subviews of the main view.
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// e.g. self.myOutlet = nil;
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}
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// Touches
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- (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
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[[TouchPanel instance] touchesBegan:touches withEvent:event];
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}
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- (void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
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[[TouchPanel instance] touchesMoved:touches withEvent:event];
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}
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- (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
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[[TouchPanel instance] touchesEnded:touches withEvent:event];
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}
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- (void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
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[[TouchPanel instance] touchesCancelled:touches withEvent:event];
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}
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- (void)dealloc {
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[super dealloc];
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}
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@end
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