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Matej Jan 3194ca93e7 SpriteBatch implemented and fixed.
git-svn-id: http://xni.googlecode.com/svn/XNI@35 ac433895-eea3-a490-d80a-17149a75e588
2010-10-19 13:31:39 +00:00

48 lines
1008 B
Objective-C

//
// GameView.m
// XNI
//
// Created by Matej Jan on 22.7.10.
// Copyright 2010 Retronator, Razum. All rights reserved.
//
#import "GameView.h"
#import <QuartzCore/QuartzCore.h>
@implementation GameView
- (id)initWithFrame:(CGRect)frame {
if (self = [super initWithFrame:frame]) {
viewSizeChanged = [[Event alloc] init];
CAEAGLLayer *eaglLayer = (CAEAGLLayer*)self.layer;
eaglLayer.opaque = TRUE;
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:NO], kEAGLDrawablePropertyRetainedBacking,
kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil];
}
return self;
}
@synthesize viewSizeChanged;
+ (Class) layerClass
{
return [CAEAGLLayer class];
}
- (void) layoutSubviews
{
[viewSizeChanged raiseWithSender:self];
}
- (void) dealloc
{
[viewSizeChanged release];
[super dealloc];
}
@end