mirror of
https://github.com/thes3m/XNI
synced 2024-12-26 13:26:06 +01:00
Adding Game Center classes skeletons. git-svn-id: http://xni.googlecode.com/svn/XNI@62 ac433895-eea3-a490-d80a-17149a75e588
60 lines
1.2 KiB
Objective-C
60 lines
1.2 KiB
Objective-C
//
|
|
// GameView.m
|
|
// XNI
|
|
//
|
|
// Created by Matej Jan on 22.7.10.
|
|
// Copyright 2010 Retronator, Razum. All rights reserved.
|
|
//
|
|
|
|
#import "GameView.h"
|
|
#import <QuartzCore/QuartzCore.h>
|
|
|
|
@implementation GameView
|
|
|
|
- (id) initWithFrame:(CGRect)frame {
|
|
if (self = [super initWithFrame:frame]) {
|
|
|
|
viewSizeChanged = [[Event alloc] init];
|
|
|
|
CAEAGLLayer *eaglLayer = (CAEAGLLayer*)self.layer;
|
|
|
|
eaglLayer.opaque = YES;
|
|
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
|
|
[NSNumber numberWithBool:NO], kEAGLDrawablePropertyRetainedBacking,
|
|
kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil];
|
|
|
|
self.multipleTouchEnabled = YES;
|
|
}
|
|
return self;
|
|
}
|
|
|
|
@synthesize viewSizeChanged;
|
|
|
|
- (float) scale {
|
|
CAEAGLLayer *eaglLayer = (CAEAGLLayer*)self.layer;
|
|
return eaglLayer.contentsScale;
|
|
}
|
|
|
|
- (void) setScale:(float)value {
|
|
CAEAGLLayer *eaglLayer = (CAEAGLLayer*)self.layer;
|
|
eaglLayer.contentsScale = value;
|
|
}
|
|
|
|
+ (Class) layerClass
|
|
{
|
|
return [CAEAGLLayer class];
|
|
}
|
|
|
|
- (void) layoutSubviews
|
|
{
|
|
[viewSizeChanged raiseWithSender:self];
|
|
}
|
|
|
|
- (void) dealloc
|
|
{
|
|
[viewSizeChanged release];
|
|
[super dealloc];
|
|
}
|
|
|
|
@end
|