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mirror of https://github.com/thes3m/XNI synced 2024-12-26 13:26:06 +01:00
2010-09-09 17:09:40 +00:00

50 lines
1.6 KiB
Objective-C

//
// Matrix.h
// XNI
//
// Created by Matej Jan on 9.9.10.
// Copyright 2010 Retronator. All rights reserved.
//
#import <Foundation/Foundation.h>
#import "Retronator.Xni.Framework.classes.h"
@interface Matrix : NSObject {
MatrixStruct data;
}
- (id) initWithStruct: (MatrixStruct*)matrixData;
- (id) initWithMatrix: (Matrix*)matrix;
+ (Matrix*) matrixWithData: (MatrixStruct*)matrixData;
+ (Matrix*) matrixWithMatrix: (Matrix*)matrix;
+ (Matrix*) translation:(Vector3*)position;
+ (Matrix*) scale:(Vector3*)scale;
+ (Matrix*) rotationAround:(Vector3*)axis for:(float)angle;
+ (Matrix*) rotationWithQuaternion:(Quaternion*)quaternion;
+ (Matrix*) lookAt:(Vector3*)target from:(Vector3*)position up:(Vector3*)up;
+ (Matrix*) perspectiveWithWidth:(float)width height:(float)height nearPlane:(float)nearPlane farPlane:(float)farPlane;
+ (Matrix*) perspectiveWithFieldOfView:(float)fieldOfView aspectRatio:(float)aspectRatio nearPlane:(float)nearPlane farPlane:(float)farPlane;
+ (Matrix*) worldAt:(Vector3*)position forward:(Vector3*)forward up:(Vector3*)up;
@property (nonatomic, readonly) MatrixStruct *data;
@property (nonatomic, assign) Vector3 *left;
@property (nonatomic, assign) Vector3 *right;
@property (nonatomic, assign) Vector3 *up;
@property (nonatomic, assign) Vector3 *down;
@property (nonatomic, assign) Vector3 *forward;
@property (nonatomic, assign) Vector3 *backward;
@property (nonatomic, assign) Vector3 *translation;
- (Matrix*) transpose;
- (Matrix*) inverse;
- (Matrix*) multiplyWith:(Matrix*)value;
// Constants
+ (id) zero;
+ (id) identity;
@end