mirror of
https://github.com/thes3m/XNI
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57 lines
2.1 KiB
Objective-C
57 lines
2.1 KiB
Objective-C
//
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// SpriteBatch.m
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// XNI
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//
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// Created by Matej Jan on 16.9.10.
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// Copyright 2010 Retronator. All rights reserved.
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//
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#import "SpriteBatch.h"
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#import "Retronator.Xni.Framework.Graphics.h"
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@implementation SpriteBatch
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- (void) begin {
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[self beginWithSortMode:SpriteSortModeDeffered BlendState:nil SamplerState:nil DepthStencilState:nil RasterizerState:nil Effect:nil TransformMatrix:nil];
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}
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- (void) beginWithSortMode:(SpriteSortMode)sortMode
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BlendState:(BlendState*)blendState {
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[self beginWithSortMode:sortMode BlendState:blendState SamplerState:nil DepthStencilState:nil RasterizerState:nil Effect:nil TransformMatrix:nil];
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}
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- (void) beginWithSortMode:(SpriteSortMode)sortMode
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BlendState:(BlendState*)blendState
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SamplerState:(SamplerState*)samplerState
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DepthStencilState:(DepthStencilState*)depthStencilState
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RasterizerState:(RasterizerState*)rasterizerState {
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[self beginWithSortMode:sortMode BlendState:blendState SamplerState:samplerState DepthStencilState:depthStencilState RasterizerState:rasterizerState Effect:nil TransformMatrix:nil];
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}
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- (void) beginWithSortMode:(SpriteSortMode)sortMode
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BlendState:(BlendState*)blendState
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SamplerState:(SamplerState*)samplerState
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DepthStencilState:(DepthStencilState*)depthStencilState
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RasterizerState:(RasterizerState*)rasterizerState
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Effect:(Effect*)effect {
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[self beginWithSortMode:sortMode BlendState:blendState SamplerState:samplerState DepthStencilState:depthStencilState RasterizerState:rasterizerState Effect:effect TransformMatrix:nil];
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}
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- (void) beginWithSortMode:(SpriteSortMode)sortMode
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BlendState:(BlendState*)blendState
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SamplerState:(SamplerState*)samplerState
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DepthStencilState:(DepthStencilState*)depthStencilState
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RasterizerState:(RasterizerState*)rasterizerState
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Effect:(Effect*)effect
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TransformMatrix:(Matrix*)transformMatrix {
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if (!blendState) blendState = [BlendState alphaBlend];
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if (!samplerState) samplerState = [SamplerState linearClamp];
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if (!depthStencilState) depthStencilState = [DepthStencilState none];
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if (!rasterizerState) rasterizerState = [RasterizerState cullCounterClockwise];
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}
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@end
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