mirror of
https://github.com/thes3m/XNI
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71 lines
2.8 KiB
Objective-C
71 lines
2.8 KiB
Objective-C
//
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// SpriteBatch.h
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// XNI
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//
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// Created by Matej Jan on 16.9.10.
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// Copyright 2010 Retronator. All rights reserved.
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//
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#import <Foundation/Foundation.h>
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#import "GraphicsResource.h"
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@interface SpriteBatch : GraphicsResource {
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SpriteSortMode sortMode;
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BlendState *blendState;
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SamplerState *samplerState;
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DepthStencilState *depthStencilState;
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RasterizerState *rasterizerState;
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Effect *effect;
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Matrix *transformMatrix;
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BasicEffect *basicEffect;
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BOOL beginCalled;
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NSMutableArray *sprites;
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VertexPositionColorTextureArray *vertexArray;
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}
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- (void) begin;
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- (void) beginWithSortMode:(SpriteSortMode)theSortMode
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BlendState:(BlendState*)theBlendState;
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- (void) beginWithSortMode:(SpriteSortMode)theSortMode
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BlendState:(BlendState*)theBlendState
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SamplerState:(SamplerState*)theSamplerState
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DepthStencilState:(DepthStencilState*)theDepthStencilState
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RasterizerState:(RasterizerState*)theRasterizerState;
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- (void) beginWithSortMode:(SpriteSortMode)theSortMode
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BlendState:(BlendState*)theBlendState
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SamplerState:(SamplerState*)theSamplerState
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DepthStencilState:(DepthStencilState*)theDepthStencilState
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RasterizerState:(RasterizerState*)theRasterizerState
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Effect:(Effect*)theEffect;
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- (void) beginWithSortMode:(SpriteSortMode)theSortMode
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BlendState:(BlendState*)theBlendState
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SamplerState:(SamplerState*)theSamplerState
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DepthStencilState:(DepthStencilState*)theDepthStencilState
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RasterizerState:(RasterizerState*)theRasterizerState
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Effect:(Effect*)theEffect
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TransformMatrix:(Matrix*)theTransformMatrix;
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- (void) draw:(Texture2D*)texture toRectangle:(Rectangle*)destinationRectangle tintWithColor:(Color*)color;
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- (void) draw:(Texture2D*)texture toRectangle:(Rectangle*)destinationRectangle fromRectangle:(Rectangle*)sourceRectangle tintWithColor:(Color*)color;
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- (void) draw:(Texture2D*)texture toRectangle:(Rectangle*)destinationRectangle fromRectangle:(Rectangle*)sourceRectangle tintWithColor:(Color*)color
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rotation:(float)rotation origin:(Vector2*)origin effects:(SpriteEffects)effects layerDepth:(float)layerDepth;
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- (void) draw:(Texture2D*)texture to:(Vector2*)position tintWithColor:(Color*)color;
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- (void) draw:(Texture2D*)texture to:(Vector2*)position fromRectangle:(Rectangle*)sourceRectangle tintWithColor:(Color*)color;
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- (void) draw:(Texture2D*)texture to:(Vector2*)position fromRectangle:(Rectangle*)sourceRectangle tintWithColor:(Color*)color
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rotation:(float)rotation origin:(Vector2*)origin scaleUniform:(float)scale effects:(SpriteEffects)effects layerDepth:(float)layerDepth;
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- (void) draw:(Texture2D*)texture to:(Vector2*)position fromRectangle:(Rectangle*)sourceRectangle tintWithColor:(Color*)color
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rotation:(float)rotation origin:(Vector2*)origin scale:(Vector2*)scale effects:(SpriteEffects)effects layerDepth:(float)layerDepth;
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- (void) end;
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@end
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