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XNI/Classes/Retronator/Xni/Framework/Content/SpriteFontReader.m

33 lines
829 B
Objective-C

//
// SpriteFontReader.m
// XNI
//
// Created by Matej Jan on 20.12.10.
// Copyright 2010 Retronator. All rights reserved.
//
#import "SpriteFontReader.h"
#import "Retronator.Xni.Framework.Graphics.h"
#import "Retronator.Xni.Framework.Content.h"
#import "Retronator.Xni.Framework.Content.Pipeline.Processors.h"
#import "SpriteFontContent+Internal.h"
#import "SpriteFont+Internal.h"
@implementation SpriteFontReader
- (id) readFromInput:(ContentReader *)input into:(id)existingInstance {
SpriteFontContent *content = input.content;
Texture2D *texture = [input readObjectFrom:content.texture];
SpriteFont *result = [[(SpriteFont*)[SpriteFont alloc] initWithTexture:texture
characterMap:content.characterMap
lineSpacing:content.lineSpacing] autorelease];
return result;
}
@end