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Matej Jan 49293a9610 View scaling fixes to support iOS before 4.0.
Adding Game Center classes skeletons.

git-svn-id: http://xni.googlecode.com/svn/XNI@62 ac433895-eea3-a490-d80a-17149a75e588
2011-03-29 15:00:49 +00:00

34 lines
965 B
Objective-C

//
// ModelMeshReader.m
// XNI
//
// Created by Matej Jan on 23.11.10.
// Copyright 2010 Retronator. All rights reserved.
//
#import "ModelMeshReader.h"
#import "Retronator.Xni.Framework.Content.h"
#import "Retronator.Xni.Framework.Graphics.h"
#import "Retronator.Xni.Framework.Content.Pipeline.Processors.h"
#import "ModelMesh+Internal.h"
@implementation ModelMeshReader
- (id) readFromInput:(ContentReader *)input into:(id)existingInstance {
ModelMeshContent *content = input.content;
// Create all model mesh parts.
NSMutableArray *meshParts = [NSMutableArray array];
for (ModelMeshPartContent *meshPartContent in content.meshParts) {
[meshParts addObject:[input readObjectFrom:meshPartContent]];
}
ModelBone *parentBone = [input readSharedResourceFrom:content.parentBone];
ModelMesh *mesh = [[[ModelMesh alloc] initWithName:content.name parentBone:parentBone modelMeshParts:meshParts tag:content.tag] autorelease];
return mesh;
}
@end