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Adding Game Center classes skeletons. git-svn-id: http://xni.googlecode.com/svn/XNI@62 ac433895-eea3-a490-d80a-17149a75e588
34 lines
1.1 KiB
Objective-C
34 lines
1.1 KiB
Objective-C
//
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// BasicEffectReader.m
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// XNI
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//
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// Created by Matej Jan on 23.11.10.
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// Copyright 2010 Retronator. All rights reserved.
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//
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#import "BasicEffectReader.h"
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#import "Retronator.Xni.Framework.Content.h"
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#import "Retronator.Xni.Framework.Graphics.h"
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#import "Retronator.Xni.Framework.Content.Pipeline.Graphics.h"
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@implementation BasicEffectReader
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- (id) readFromInput:(ContentReader *)input into:(id)existingInstance {
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BasicMaterialContent *content = input.content;
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GraphicsDevice *graphicsDevice = [[input.contentManager.serviceProvider getServiceOfType:@protocol(IGraphicsDeviceService)] graphicsDevice];
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BasicEffect *effect = [[[BasicEffect alloc] initWithGraphicsDevice:graphicsDevice] autorelease];
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effect.alpha = [content.alpha floatValue];
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effect.diffuseColor = content.diffuseColor;
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effect.specularPower = [content.specularPower floatValue];
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effect.specularColor = content.specularColor;
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effect.emissiveColor = content.emissiveColor;
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effect.texture = [input readSharedResourceFrom:content.texture];
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effect.textureEnabled = effect.texture != nil;
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return effect;
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}
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@end
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