#import "Retronator.Xni.Framework.classes.h" typedef struct { Vector3Struct position; uint color; } VertexPositionColorStruct; typedef struct { Vector3Struct position; Vector2Struct texture; } VertexPositionTextureStruct; typedef struct { Vector3Struct position; Vector3Struct normal; Vector2Struct texture; } VertexPositionNormalTextureStruct; typedef struct { Vector3Struct position; uint color; float size; } VertexPositionColorSizeStruct; typedef struct { Vector3Struct position; uint color; Vector2Struct texture; } VertexPositionColorTextureStruct;